ScriptSpot - 3ds Max - Sort Updated https://www.scriptspot.com/3ds-max/newsCachedYou/blog en Project Manager https://www.scriptspot.com/3ds-max/scripts/project-manager <div><p>After a long stretch of development, <a href="https://3d-kstudio.com/scriptspot/project-manager" target="_self">Project Manager 4</a>&nbsp;is officially out — the biggest release in the product's history, and now with full 3ds Max 2027 support. <br />The headline is <strong>AI Asset Classification</strong>. <br />Your library gets sorted automatically — by object type, material, and style — no manual tagging.</p><h3><strong>Project Manager 4 — What's New Since v3</strong></h3><p><em>Changelog · 3ds Max 2016–2027</em></p><h4><strong>AI-Powered Asset Classification</strong></h4><ul><li><strong>Automatic categorisation</strong> of 3D models and textures by object type, material, form, and style — no manual tagging required</li><li><strong>Runs entirely on your machine</strong> — no cloud, no subscription, your assets never leave your computer</li><li>GPU-accelerated background processing at low priority — won't interfere with rendering or active work</li><li>Reclassify specific folders or categories on demand — no need to reprocess the entire library</li><li>Scale across a team: multiple workstations share the same database and classify in parallel</li></ul><h4><strong>Colour Tools</strong></h4><ul><li><strong>Find assets by colour</strong> — pick from a palette and instantly see matching models or textures</li><li>Perceptual colour similarity search — finds visually related assets, not just exact hex matches</li><li><strong>Find Similar by Colour</strong> in the right-click menu for models and textures</li></ul><h4><strong><span style="font-size: 14.0004px;">Find Similar</span></strong></h4><ul><li><strong>Find similar by content</strong> — AI matches 3D models by style, shape, and visual look</li><li><strong>Find similar by colour palette</strong> — matches assets to a reference image or mood board by dominant colour proportions</li></ul><h4><strong>Smarter Search &amp; Filtering</strong></h4><ul><li><strong>Multi-keyword search</strong>: "Chair, Glass" finds a file named Chair.max described as "glass"</li><li>Category filter correctly includes all subcategories — filtering <em>Furniture</em> also returns <em>Furniture → Chairs → Dining</em></li><li><strong>Combine category and material filters</strong>: find glass-and-metal tables, or wooden ones, in one click</li><li><strong>Categorised / Uncategorised</strong> quick filters — see which assets still need attention</li></ul><h4><strong>Gallery &amp; 3D File Browsing</strong></h4><ul><li>Three gallery tabs for .max files: <strong>Models</strong>, <strong>Materials</strong>, and <strong>External Links</strong></li><li>Drag materials directly from the gallery into your open 3ds Max scene</li><li>3D viewport preview for FBX, 3DS, OBJ, and other formats — inspect geometry before importing</li><li>Edit external links inline — fix or replace missing textures without opening the .max file</li><li><strong>Zoom &amp; Pan for images</strong> — inspect textures at full resolution inside Project Manager</li></ul><h4><strong>Migration &amp; Compatibility</strong></h4><ul><li>v3 and v4 share the same database format — point v4 at your existing library and go; no rebuild required</li><li>Run v3 and v4 side by side on the same team; supported from 3ds Max 2016 through 2027</li></ul><h4><strong>Performance &amp; Other Fixes</strong></h4><ul><li><strong>Significantly improved overall performance</strong> — faster navigation, filtering, search, and file/folder operations</li><li>Live sync in shared database mode — changes by colleagues appear automatically without reloading</li></ul><div>More about new features <strong>⇒</strong>&nbsp;&nbsp;<a style="font-size: 14.0004px;" href="https://3d-kstudio.com/kstudio-blog/the-asset-library-that-organises-itself/?ref=scriptspot" target="_self"><strong>Project Manager version 4</strong></a></div><div>&nbsp;</div><div><iframe title="Find Any Asset by Colour — Instantly | Project Manager 4 for 3ds Max #3dsmax #plugin #asset" src="https://www.youtube.com/embed/_A4ElWH7Iho" frameborder="0" width="680" height="680"></iframe></div></div><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts AI asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at https://www.scriptspot.com BOA Asset Browser https://www.scriptspot.com/3ds-max/scripts/boa-asset-browser <h2>HCG Asset Browser is now <strong>BOA Asset Browser</strong></h2> <p>Rewritten in Qt to work with current versions of 3ds Max -&gt; Still free.</p> <p><img src="https://assets.boxofapps.com/api/assets/landing/tools/boa-asset-browser/banner.png" alt="" width="500" height="297" /></p> https://www.scriptspot.com/3ds-max/scripts/boa-asset-browser#comments Scripts asset Browser Library manage meshs models thumbnail Mon, 29 Jun 2009 21:02:53 +0000 Francisco Hermida 5280 at https://www.scriptspot.com V-RayMax Converter PRO https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro <p><strong><img src="/files/u2/vmc4pro_logo-banner.jpg" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials to Standard/Physical/PBR/OpenPBR materials and to glTF Material.</p><p>Current version: 4<strong>.0061</strong></p><p>Supported for conversion:<br /><img src="/files/u2/1.jpg" alt="" width="341" height="136" /></p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong>&nbsp;(<em>RS v 1.2</em>) <strong>material</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong>&nbsp;(<em>unofficial</em>) <strong>material</strong>.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard&nbsp;/&nbsp;Physical&nbsp;/&nbsp;PBR / OpenPBR</strong>&nbsp;materials</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong> (3ds Max 2023 or later)</li></ul><div><span style="text-decoration: underline;">From Corona to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard&nbsp;/ Physical / PBR / OpenPBR</strong>&nbsp;materials</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong>&nbsp;(3ds Max 2023 or later)</li></ul><div>Сonversion scope:</div><div><img src="/files/u2/2-2.jpg" alt="" width="341" height="143" /></div></div></div><p><a style="border: 1px solid #46a6ff; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #ffff !important; display: inline-block; background-color: #46a6ff; margin: 4px; cursor: pointer;" href="https://maxtools.3dzver.com/product?id=1&amp;tab=features#conversions" target="_blank"> Full list of supported conversions. </a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts materials, maps, lights, cameras, modifiers, helpers&nbsp;and GI environment&nbsp;from other render engines to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Converts clouds</strong> from CoronaSky to VRaySun and vice versa.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Converts Night Sky</strong> system (Moon, Stars &amp; Milky Way) from V-Ray to Corona and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Converts Render Elements</strong> to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts V-Ray and Corona materials to Standard (Default Scanline) materials</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts VRayMtl and CoronaPhysicalMtl materials to Physical Material&nbsp;and OpenPBR Material</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Converts proxies</strong> (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and <strong>animated</strong>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts V-Ray Proxy&nbsp;to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts standard Bitmaps to VRayBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts standard Bitmaps to CoronaBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Automatic&nbsp;configure ACEScg workflow in V-Ray</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Batch processing for multiple 3dsMax Scene (*.max) or&nbsp;<strong>3dsMax&nbsp;</strong>Material Library (*.mat) files</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Programmatically interact with most converter functions using built-in maxscript methods (API),&nbsp;which allows you to use the converter without UI and in combination with other 3rd-party scripts.</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for&nbsp;fixing&nbsp;and adjusting&nbsp;the scene.</li></ul><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro#comments Scripts ACEScg autodesk material to vray material brazil conversion convert render elements converter converting Corona corona to standard corona to vray finalrender iRay Material Material Converter material converting PBR Physical renderer revit sRGB standard to vray v-ray VRay vray material converter vray to corona vray to standard vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at https://www.scriptspot.com Polyline Pro https://www.scriptspot.com/3ds-max/scripts/polyline-pro <p><img src="http://1.bp.blogspot.com/-hQv5GX1kj6Q/VhRSG12aZhI/AAAAAAAAAQQ/h6AirBUeZTQ/s400/PolylinePro_SplashScreen.bmp" alt="" width="400" height="247" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/polyline-pro" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/polyline-pro#comments Scripts angle arc Create Draw freehand knot line ortho osnap otrack point polar precise segment shape snap spline Sun, 18 Oct 2015 19:38:46 +0000 miauu 13023 at https://www.scriptspot.com Material Properties Mass Editor https://www.scriptspot.com/3ds-max/scripts/material-properties-mass-editor <p><img src="/files/u2/mpme-1_10001.jpg" alt="" width="518" height="843" /></p> <p><strong>Material Properties Mass Editor (MPME)</strong> is the professional tool for batch editing of material properties in 3ds Max. Allows you to modify properties across multiple materials of the same type, including native 3ds Max materials and third-party render engine materials (V-Ray, Corona, Arnold, FStorm, Redshift etc.), and any other installed material types. Changes can be applied according to the chosen scope: entire scene (including Material Editor and SME), selected objects, or selected SME nodes. The script implements a preset system that allows you to save custom property sets as presets for later use, streamlining workflow across different projects and render setups.&nbsp; &nbsp; &nbsp;&nbsp;</p> <p>Current version: 1<strong>.0001</strong></p> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/material-properties-mass-editor" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/material-properties-mass-editor#comments Scripts 3ds max materials batch material editor materials edit MAXTools properties Tue, 02 Jun 2026 14:38:12 +0000 3DZver 24794 at https://www.scriptspot.com Select Objects By Sub-Material https://www.scriptspot.com/3ds-max/scripts/select-objects-by-sub-material <p><img src="/files/u2/sobsm_prodcard.jpg" alt="" width="638" height="568" /></p> <p><strong>Select Objects By Sub-Material (SOBSM)</strong> is a simple free script that allows you to quickly select all objects in your scene that use a selected sub-material from a Multi/Sub-Object material.</p> <p> Unlike the native "Select Objects By Material" tool, which only selects objects by exact main (parent) material match, this script analyzes material IDs assigned to faces/polygons. This allows you to select objects by a specific sub-material, even when a Multi/Sub-Object material is assigned to the entire object and the desired sub-material is only used on a portion of its faces.</p> <p> The script works with both material editors in 3ds Max - the Compact Material Editor (Medit) and the Slate Material Editor (SME). Select a sub-material in any editor, run the script, and all objects that use this sub-material (on faces with the corresponding ID) will be selected.&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</p> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/select-objects-by-sub-material" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/select-objects-by-sub-material#comments Scripts Material Material Editor materials select objects by sub-material selection Slate Material Editor SME Tue, 02 Jun 2026 14:56:35 +0000 3DZver 24795 at https://www.scriptspot.com Hard Edges Selection (maxscript pack) https://www.scriptspot.com/3ds-max/scripts/hard-edges-selection-maxscript-pack <p><img src="https://veda3d.com/wp-content/uploads/2020/04/hard-edges-selection-featured.jpg" alt="" width="720" /><br />Hard Edges Selection maxscript pack is couple of maxscript which allows select <a href="https://help.autodesk.com/view/3DSMAX/2024/ENU/?guid=GUID-2C16FF31-BF20-450F-8163-3362A7037603" rel="noreferrer noopener" target="_blank">Hard Edges</a> in Editable Poly object or in Edit Poly modifier in 3ds Max. This allows us to significantly speed up the work of modeling objects.&nbsp;</p> <p>Script pack contains scripts:</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/hard-edges-selection-maxscript-pack" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/hard-edges-selection-maxscript-pack#comments Scripts edit poly Editable Poly hard edges Poly Sat, 06 Jan 2024 16:07:10 +0000 Royal Ghost 24499 at https://www.scriptspot.com Bitmap Tracking / Resizing https://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing <p><strong>++ Works with All Assets ++</p> <p>New:&nbsp;</strong><strong>column and filter&nbsp;</strong><strong>"In Scene"</strong><strong>&nbsp;- to show if bitmap is used in scene or only in material editor<br />New: columns Channels and Memory - to show bitmap channels and estimated memory load for each bitmap</strong><br />.</p> <p><a href="https://www.pixamoon.com/product-page/bitmap-tracking-resizing" target="_blank"><img src="/files/u53952/pixamoon_btr_20201_001_sml.jpg" alt="" width="638" height="291" />&nbsp;</a></p> <p>Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:</p> <p>- Support for <strong>All Assets</strong><br />- <strong>Sort</strong> files by name, image width, height, file size, path, gamma, texture name, status (Found -<strong> network, </strong>Found -<strong>&nbsp; local, </strong>Not found)<br />- <strong>Resize</strong>&nbsp;to JPG selected bitmaps to specified size or to Nearest Power of 2<br />&nbsp;&nbsp;&nbsp; - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,<br />&nbsp;&nbsp;&nbsp; - resize bitmaps in large animation sceens to reduce memory ussage,<br />- <strong>Convert...</strong> see below<br />- <strong>Change / Rename paths</strong> (with <strong>paths history</strong> and <strong>rename path prefix</strong> eg. change only server/drive letter)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Choose path from history or scene paths<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Pick new path<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Rename paths beginng ( drive letter or paths <strong>C:\sample\abc\</strong> and rename them to <strong>Z:\3d\sample\abc\ </strong>) <br />&nbsp; &nbsp; &nbsp; * Find and Replace part of paths - supports Regular Extension<br />- Multi-threaded <strong>Auto-Relink </strong>with progress dialog<br />- And More...</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing#comments Scripts Wed, 03 Dec 2014 22:49:03 +0000 pixamoon 11971 at https://www.scriptspot.com Library Track / Relink... https://www.scriptspot.com/3ds-max/scripts/library-track-relink <p>.<br /><strong>New:&nbsp;</strong> added filters in assets window to filter by asset type, file extension or status<br /><strong>New:&nbsp;</strong>&nbsp;added "Show Classes" - new window with list of all classes and plugins used in max file<br /><strong>New:</strong>&nbsp; added right-side panel displaying max file preview (thumbnail) and max file info.</p> <p>.<br /><a href="https://www.pixamoon.com/product-page/library-track-relink" target="_blank"><img src="/files/u53952/pxm-ltr_v2.01_main_001_sml.jpg" alt="" width="638" height="360" /><br /></a></p> <p>Library Track / Relink... works with<strong> Multiple .MAX .MAT</strong>&nbsp;or <strong>XRef</strong> files<strong> without opening</strong> them.&nbsp; </p> <p>Dedicated to organize, collect or relink whole model library or all projects after moving them to new location. Just few clicks and they ready to merge / open ! </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/library-track-relink" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/library-track-relink#comments Scripts track tracking reconect relink repath path paths asset astets external max rename collect copy change resize bitmap bitmaps ies vraybmpfilter vrayhdri Fri, 30 Jan 2015 19:01:28 +0000 pixamoon 12087 at https://www.scriptspot.com Mod Pinner https://www.scriptspot.com/3ds-max/scripts/mod-pinner <p>Mod Pinner lets you pin any modifier to the top of the 3ds Max stack.</p> <p><img src="https://bodyulcg.com/wp-content/uploads/mod-pinner.jpg" width="100%" /></p> https://www.scriptspot.com/3ds-max/scripts/mod-pinner#comments Scripts macro modifier pin stack utility Sat, 23 May 2026 19:57:37 +0000 BodyulCG 24792 at https://www.scriptspot.com