ScriptSpot - 3ds Max - Sort Updated en Render to Texture Selected <p><img src="" alt="poster" border="0" /></p> <p>Batch render to texture script ready for game engines. Bakes all selected objects or groups with one click, saves baked UV textures into a directory, and replaces materials on the objects! If you select a group, it attaches all group members together and bakes it as a single object. Each selected object will have its own texture as well as a group. Output standard material will have a white diffuse color (necessary for some game engines such as Unity3D).</p> Scripts automation batch Engine game mass modifier render script selected texture to Unwrap uv Tue, 03 Aug 2021 20:19:47 +0000 Crea3D 23940 at Reset Material Editor <p><img src="" /></p> <p>With this script you can reset all materials in your marerial editor to the Materials what you using in your workflow. For now you can reset to Standart marerials, Vray materials, Corona materials, Mental Ray, FStorm, or Arnold materials.<br /> This script is tested at 3ds max 2016 and 3ds max 2021.</p> <p>Version 1.0<br /> - reset to Standart marerials<br /> - reset to Vray materials<br /> - reset to Corona materials<br /> - reset to Mental Ray</p> <p>Version 1.1<br /> - reset to FStorm marerials</p> <p>Version 1.2</p> <p><a href="" target="_blank">read more</a></p> Scripts arnold arnold material arnold materials corona materials editor Fstorm fstorm renderer Material Material Editor mental ray materials reset Reset Material Editor reset material slots to corona reset material slots to standart reset materials standart materials vray material Sun, 15 Sep 2019 00:06:11 +0000 todor 19031 at Vetex Color to Color ID <p>Vertex Color To Color ID is a commercial script for generating vertex color based color ids for Substance Painter.</p> <p><img src="" alt="Small " width="638" height="359" /></p> Scripts Tue, 03 Aug 2021 20:47:22 +0000 savascetin 23941 at Massfx Rope Creator <p><img src="" alt="Massfx Rope Creator 3ds max plugin" /></p> <p>The fastest solution to create ropes for your Massfx simulation which allows you to create a rope between 2 objects automatically!</p> Scripts 1-click animate Animation auto automated automatic Bones dynamics fast kinematic MassFX morph motion physics rigging rigid rope Sim simulation skin Fri, 15 Mar 2019 19:23:45 +0000 Crea3D 17505 at V-RayMtl Converter <p><img src="" alt="V-RayMtl Converter 3.0" width="640" height="458" /></p> <p><strong>V-RayMtl Converter</strong>&nbsp;- the very useful professional tool for automating such a time-consuming process as converting of materials, maps, lights, cameras, proxy, modifiers etc. from different renderer engines (currently supported: Scanline (Standard), Raytrace, Autodesk Material, Architectural, mrArch&amp;Design, Physical Material, Corona, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray, as well as to reverse the conversion of V-Ray materials to Standard materials (which is very useful for game developers, 3d modelers, etc). Since version 3.998, the ability to <strong>batch conversion of materials in multiple *.max files</strong> has become available.</p> <p>Current verion:&nbsp;<strong>3.9996</strong></p> <p><a href="" target="_blank">View full changelog</a></p> </p> <p><a href="" target="_blank">read more</a></p> Scripts autodesk material to vray material brazil converter Corona corona to vray finalrender iRay Material Material Converter renderer revit standard to vray v-ray VRay vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at In this tutorial, we will learn how to add vertices where splines intersect. <p>In this tutorial, we will learn how to add vertices where splines intersect.</p> Tutorials 3ds max academy 3ds max online tutorials 3ds max splines 3ds max tutorials 3ds max university 3ds max vertices 3dsmax learn 3ds max Sat, 31 Jul 2021 12:20:31 +0000 miledrizk 23935 at UniConnector <p><img src="" /><br /> <img src="" /><br /> <img src="" /><br /> <img src="" /><br /> All this works by single hotkey.</p> Scripts bridge connect cut edge edit poly Editable Poly face knot shape spline subobjects vertex Tue, 03 Mar 2015 22:02:03 +0000 Nik 12167 at Spline Check <p><img src="" width="100%" /></p> <p>Spline Check is a new free diagnostic plugin: <a href="" title=""></a></p> <p>☑ Identify and display open splines in the viewport<br /> ☑ Detect spline self-intersection<br /> ☑ Display the number of total segments of the spline</p> Plugins Wed, 20 Jan 2021 21:27:08 +0000 Simpolium 23823 at Cityscape Pro <p><img src="" width="100%" /></p> <p>ONE 3DS MAX® PLUGIN TO BRING YOUR ARCHITECTURAL SITE PLAN TO LIFE - <a href=";utm_medium=referral&amp;utm_campaign=cityscapepro"></a></p> <p>• Visualize your project with an immersive, vibrant city environment</p> <p>• Concentrate on creative work by automating repetitive tasks</p> Plugins City Modeling Environment modeling Parametric Road modeling Site modeling Urban areas Wed, 05 Feb 2020 06:27:18 +0000 Simpolium 22340 at AutoModeller Pro <p><strong>AutoModeller Pro is an incredibly advanced, game-changing, native and heavily multi-threaded plugin(C++) for 3ds Max (2010-2020). It allows you to apply or paint a group of meshes as "geometry texture" onto your existing 3ds Max scene geometry.</strong></p> <p><img src="" alt="" height="725" width="700" /></p> <p><img src="" alt="" height="237" width="698" /></p> <p><a href="" target="_blank">read more</a></p> Plugins automodeller displacement painter painting procedural texturing Wed, 16 Dec 2015 15:17:20 +0000 Syphorlate 13127 at