ScriptSpot - 3ds Max - Sort Updated https://www.scriptspot.com/3ds-max en to delete https://www.scriptspot.com/3ds-max/scripts/to-delete https://www.scriptspot.com/3ds-max/scripts/to-delete#comments Scripts Sat, 04 May 2024 13:23:15 +0000 zOffTy 24561 at https://www.scriptspot.com Vertex Distance https://www.scriptspot.com/3ds-max/scripts/vertex-distance <p>Quick and easy way to know distance between 2 selected vertices</p> <p><img src="/files/u4541/2024-05-04_15h21_10.png" alt="" width="256" height="229" /></p> <p>Works on Editable Poly only. Select 2 vertices and Go !</p> <p><img src="/files/u4541/2024-05-04_15h18_58.png" alt="" width="638" height="588" /></p> https://www.scriptspot.com/3ds-max/scripts/vertex-distance#comments Scripts Sat, 04 May 2024 13:22:58 +0000 zOffTy 24560 at https://www.scriptspot.com Universal Select By https://www.scriptspot.com/3ds-max/scripts/universal-select-by <p><img src="/files/u16144/universal_select_by_3.0_s.png" alt="" width="537" height="725" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/universal-select-by" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/universal-select-by#comments Scripts bitmap class face graph mapper instance layer map Material modifier name object properties select Mon, 13 Jul 2020 02:48:40 +0000 obaida 22984 at https://www.scriptspot.com Camera List Navigator https://www.scriptspot.com/3ds-max/scripts/camera-list-navigator <p><img src="https://media3.giphy.com/media/v1.Y2lkPTc5MGI3NjExcWttOTRzYjY0a2p3ZHEwaGRrbjgwMWlqbTR0d2pxd3FxeWkzZHdicSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/T9RHbOJe1bpphJAKL5/source.gif" alt="" width="480" height="186" /></p> <p>This Simple script just helps you navigate through all cameras you have on your Max scene with a few clicks.<br />0.95 Features are :</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/camera-list-navigator" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/camera-list-navigator#comments Scripts camera kmdt kumodot navigation navigator Fri, 29 Mar 2024 02:48:10 +0000 kumodot 24547 at https://www.scriptspot.com Batch Material Editor https://www.scriptspot.com/3ds-max/scripts/batch-material-editor <p><img src="http://www.scriptspot.com/files/batchmedit_mainimg.png" alt="" width="308" height="590" /></p> <p>This script allows you batch edit multiple materials and bitmaps.</p> https://www.scriptspot.com/3ds-max/scripts/batch-material-editor#comments Scripts batch Material Wed, 31 Aug 2016 08:23:23 +0000 NiK684 13667 at https://www.scriptspot.com V-RayMax Converter PRO https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro <p><strong><img src="/files/u2/vmc4pro_logo-banner.jpg" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from various render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps.</p><p>Current version: 4<strong>.0034</strong></p><p>Supported for conversion:</p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong>&nbsp;(<em>RS v 1.2</em>) <strong>material</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong>&nbsp;(<em>unofficial</em>) <strong>material</strong>.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>) materials/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong>&nbsp;(<em>v9 or higher</em>)</li></ul><div><span style="text-decoration: underline;">From Corona (materials/maps) to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>) material/maps</li></ul></div></div><p><a href="https://maxtools.3dzver.ru/vmcpro#a3" target="_blank">See full list of supported conversions.</a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert materials, maps, lights, cameras, modifiers, helpers&nbsp;and GI environment&nbsp;from supported renderers to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert clouds</strong> from CoronaSky to VRaySun and vice versa.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert Render Elements</strong> to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials|maps to Standard (Default Scanline) materials|maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert proxies</strong> (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and <strong>animated</strong>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray Proxy&nbsp;to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Automatic&nbsp;configure ACEScg workflow in V-Ray</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Batch processing for multiple *.max files</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Programmatically interact with most converter functions using built-in maxscript methods (API),&nbsp;which allows you to use the converter without UI and in combination with other 3rd-party scripts.</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for&nbsp;fixing&nbsp;and adjusting&nbsp;the scene.</li></ul><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro#comments Scripts ACEScg autodesk material to vray material brazil conversion convert render elements converter converting Corona corona to standard corona to vray finalrender iRay Material Material Converter material converting Physical renderer revit sRGB standard to vray v-ray VRay vray material converter vray to corona vray to standard vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at https://www.scriptspot.com Polyline Pro https://www.scriptspot.com/3ds-max/scripts/polyline-pro <p><img src="http://1.bp.blogspot.com/-hQv5GX1kj6Q/VhRSG12aZhI/AAAAAAAAAQQ/h6AirBUeZTQ/s400/PolylinePro_SplashScreen.bmp" alt="" width="400" height="247" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/polyline-pro" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/polyline-pro#comments Scripts angle arc Create Draw freehand knot line ortho osnap otrack point polar precise segment shape snap spline Sun, 18 Oct 2015 19:38:46 +0000 miauu 13023 at https://www.scriptspot.com Bitmap Tracking / Resizing https://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing <p><strong>++ Works with All Assets ++</p> <p></strong>New: added support for 3ds max 2024<strong><br /></strong>New: added support for&nbsp;<strong>new Color space in VRayBitmap (</strong>VRay 5.2 and up)<strong><br /></strong>New: <strong>faster&nbsp;method to</strong>&nbsp;<strong>read image size and color depth</strong> - especially for large EXR, HDR, TIFF, TX etc<br />.<br /><a href="https://www.pixamoon.com/product-page/bitmap-tracking-resizing" target="_blank"><img src="/files/u53952/pixamoon_btr_allassets_17300_001.jpg" alt="" width="638" height="292" />&nbsp;</a></p> <p>Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:</p> <p>- Support for <strong>All Assets</strong><br />- <strong>Sort</strong> files by name, image width, height, file size, path, gamma, texture name, status (Found -<strong> network, </strong>Found -<strong>&nbsp; local, </strong>Not found)<br />- <strong>Resize</strong>&nbsp;to JPG selected bitmaps to specified size or to Nearest Power of 2<br />&nbsp;&nbsp;&nbsp; - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,<br />&nbsp;&nbsp;&nbsp; - resize bitmaps in large animation sceens to reduce memory ussage,<br />- <strong>Convert...</strong> see below<br />- <strong>Change / Rename paths</strong> (with <strong>paths history</strong> and <strong>rename path prefix</strong> eg. change only server/drive letter)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Choose path from history or scene paths<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Pick new path<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Rename paths beginng ( drive letter or paths <strong>C:\sample\abc\</strong> and rename them to <strong>Z:\3d\sample\abc\ </strong>) <br />&nbsp; &nbsp; &nbsp; * Find and Replace part of paths - supports Regular Extension<br />- Multi-threaded <strong>Auto-Relink </strong>with progress dialog<br />- And More...</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing#comments Scripts Wed, 03 Dec 2014 22:49:03 +0000 pixamoon 11971 at https://www.scriptspot.com Corona Material Automator https://www.scriptspot.com/3ds-max/scripts/corona-material-automator <p>&nbsp;<img src="/files/u116275/coronaautomator_1-9_ui.jpg" alt="" width="317" height="472" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/corona-material-automator" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/corona-material-automator#comments Scripts 3dsmax materials scripts plugins corona render Mon, 22 May 2023 22:03:42 +0000 SimonBourgeois 24362 at https://www.scriptspot.com Populate Material Editor https://www.scriptspot.com/3ds-max/scripts/populate-material-editor <p><img src="/files/u116275/populate-mtl-editor_v1.jpg" alt="" width="257" height="157" /></p> <p>&nbsp;</p> <p>This script will, load selected objects materials in the chosen material editor ( slate or compact ),</p> <p>there is also a "Reset Material Editor Slots" button, that clears the material editor and replace each slot by a new material of the current renderer, it works for Vray, Corona, Arnold, F-storm and Octane, else it will create some 3dsmax physical material instead.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/populate-material-editor" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/populate-material-editor#comments Scripts 3dsmax compact Material Editor Slate Material Editor Mon, 12 Jun 2023 23:29:17 +0000 SimonBourgeois 24378 at https://www.scriptspot.com