ScriptSpot - 3ds Max - Sort Updated https://www.scriptspot.com/3ds-max en Bitmap Tracking / Resizing https://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing <p><strong>++ Works with All Assets ++</p> <p>New:&nbsp;</strong><strong>column and filter&nbsp;</strong><strong>"In Scene"</strong><strong>&nbsp;- to show if bitmap is used in scene or only in material editor<br />New: columns Channels and Memory - to show bitmap channels and estimated memory load for each bitmap</strong><br />.</p> <p><a href="https://www.pixamoon.com/product-page/bitmap-tracking-resizing" target="_blank"><img src="/files/u53952/pixamoon_btr_20201_001_sml.jpg" alt="" width="638" height="291" />&nbsp;</a></p> <p>Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:</p> <p>- Support for <strong>All Assets</strong><br />- <strong>Sort</strong> files by name, image width, height, file size, path, gamma, texture name, status (Found -<strong> network, </strong>Found -<strong>&nbsp; local, </strong>Not found)<br />- <strong>Resize</strong>&nbsp;to JPG selected bitmaps to specified size or to Nearest Power of 2<br />&nbsp;&nbsp;&nbsp; - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,<br />&nbsp;&nbsp;&nbsp; - resize bitmaps in large animation sceens to reduce memory ussage,<br />- <strong>Convert...</strong> see below<br />- <strong>Change / Rename paths</strong> (with <strong>paths history</strong> and <strong>rename path prefix</strong> eg. change only server/drive letter)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Choose path from history or scene paths<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Pick new path<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Rename paths beginng ( drive letter or paths <strong>C:\sample\abc\</strong> and rename them to <strong>Z:\3d\sample\abc\ </strong>) <br />&nbsp; &nbsp; &nbsp; * Find and Replace part of paths - supports Regular Extension<br />- Multi-threaded <strong>Auto-Relink </strong>with progress dialog<br />- And More...</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing#comments Scripts Wed, 03 Dec 2014 22:49:03 +0000 pixamoon 11971 at https://www.scriptspot.com Library Track / Relink... https://www.scriptspot.com/3ds-max/scripts/library-track-relink <p>.<br /><strong>New:&nbsp;</strong> added filters in assets window to filter by asset type, file extension or status<br /><strong>New:&nbsp;</strong>&nbsp;added "Show Classes" - new window with list of all classes and plugins used in max file<br /><strong>New:</strong>&nbsp; added right-side panel displaying max file preview (thumbnail) and max file info.</p> <p>.<br /><a href="https://www.pixamoon.com/product-page/library-track-relink" target="_blank"><img src="/files/u53952/pxm-ltr_v2.01_main_001_sml.jpg" alt="" width="638" height="360" /><br /></a></p> <p>Library Track / Relink... works with<strong> Multiple .MAX .MAT</strong>&nbsp;or <strong>XRef</strong> files<strong> without opening</strong> them.&nbsp; </p> <p>Dedicated to organize, collect or relink whole model library or all projects after moving them to new location. Just few clicks and they ready to merge / open ! </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/library-track-relink" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/library-track-relink#comments Scripts track tracking reconect relink repath path paths asset astets external max rename collect copy change resize bitmap bitmaps ies vraybmpfilter vrayhdri Fri, 30 Jan 2015 19:01:28 +0000 pixamoon 12087 at https://www.scriptspot.com Mod Pinner https://www.scriptspot.com/3ds-max/scripts/mod-pinner <p>Mod Pinner lets you pin any modifier to the top of the 3ds Max stack.</p> <p><img src="https://bodyulcg.com/wp-content/uploads/mod-pinner.jpg" width="100%" /></p> https://www.scriptspot.com/3ds-max/scripts/mod-pinner#comments Scripts macro modifier pin stack utility Sat, 23 May 2026 19:57:37 +0000 BodyulCG 24792 at https://www.scriptspot.com Wall Worm Model Tools https://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools <p>The complete pipeline toolset for Goldsrc, Source and Source 2 featuring a broad array of importers, exporters and general workflows. Added in version 7 are a new <a href="https://dev.wallworm.com/topic/89/wall_worm_asset_browser.html">Asset Browser</a> and <a href="https://dev.wallworm.com/topic/86/soundscape_editor.html">Soundscape Editor</a> and the <a href="https://dev.wallworm.com/topic/100/wallwormbitmap.html">WallWormBitmap</a> that loads game textures without having to extract them to files on disk.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools#comments Scripts collision hull compile counter-strike css dmx entity export game gmod half-life hammer hl2 I/O ifl input l4d level design lod mdl mdl importer modeling output portal psd qc scripting sdk smd Source source engine sprite tga valve valve source vmf vmt vta vtf wall worm wallworm wwmt Sat, 20 Nov 2010 06:21:52 +0000 lightcube 6540 at https://www.scriptspot.com 99 Dimensions by Sherif Hany https://www.scriptspot.com/3ds-max/scripts/99-dimensions-by-sherif-hany <h1 id="99-dimensions--v11-release-notes" class="code-line" dir="auto" data-line="0">99 Dimensions | v1.1 Release Notes</h1> <p><a href="https://www.scriptspot.com/3ds-max/scripts/99-dimensions-by-sherif-hany" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/99-dimensions-by-sherif-hany#comments Scripts Fri, 15 May 2026 07:01:11 +0000 Sheriff 99 24786 at https://www.scriptspot.com RC Camera Mod https://www.scriptspot.com/3ds-max/scripts/rc-camera-mod <p>RC Camera Mod is a commercial 3ds Max modifier that gives you per-camera control over the visibility of specific objects.</p> <p><img src="https://bodyulcg.com/wp-content/uploads/rc-camera-mod.jpg" alt="RC Camera Mod" width="100%" /></p> https://www.scriptspot.com/3ds-max/scripts/rc-camera-mod#comments Scripts bodyulcg camera modifier render visibility Mon, 22 Oct 2018 22:50:20 +0000 BodyulCG 16387 at https://www.scriptspot.com Screenshot Manager for 3ds Max https://www.scriptspot.com/3ds-max/scripts/screenshot-manager-for-3ds-max <p>Screenshot Manager for 3ds Max</p> <p>Screenshot Manager is a powerful, lightweight utility designed to streamline the process of capturing viewports in 3ds Max. Whether you need a quick progress shot or a batch of high-resolution frame sequences for a client review, this script automates the tedious steps of manual saving and configuration.</p> https://www.scriptspot.com/3ds-max/scripts/screenshot-manager-for-3ds-max#comments Scripts 3dsmax screenrecord screenshot Fri, 01 May 2026 19:12:07 +0000 albibani 24778 at https://www.scriptspot.com View Slammer 9000 — one-handed view snap for 3ds Max https://www.scriptspot.com/3ds-max/plugins/view-slammer-9000-one-handed-view-snap-for-3ds-max <h2 data-pm-slice="1 1 []">&nbsp;</h2> <h2 data-pm-slice="1 1 []"><img src="https://public-files.gumroad.com/1w03j0tishcjjlnhfjwvvgz0bn9a" alt="" width="689" height="522" />Stop fighting the ViewCube.</h2> <p>If you've ever wanted to "just look at the front of this thing" mid-orbit</p> <p>and ended up clicking the ViewCube, hunting for a numpad key, or fumbling</p> <p>through the View menu — <strong>View Slammer 9000</strong> fixes that.</p> <p>Hold <strong>Alt + Middle Mouse Button</strong> like you already do. Orbit a meaningful</p> <p><a href="https://www.scriptspot.com/3ds-max/plugins/view-slammer-9000-one-handed-view-snap-for-3ds-max" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/plugins/view-slammer-9000-one-handed-view-snap-for-3ds-max#comments Plugins 3DsMax view snap viewport snap Mon, 11 May 2026 20:24:34 +0000 henriquevlopes 24784 at https://www.scriptspot.com Mirza Link Manager https://www.scriptspot.com/3ds-max/scripts/mirza-link-manager <p>Updated for 3dsMax 2025</p> <p><strong>Version 3 is out there!</strong></p> <p><strong>Import once, update any time</strong></p> <p>The most popular linker between BIM and 3dsMax has been revamped and significantly improved.</p> <p><strong>What's new:</strong></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/mirza-link-manager" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/mirza-link-manager#comments Scripts archicad archicad to 3dsmax BIM CAD export import link revit rhino sketchup sketchup to 3dsmax update workflow Sun, 18 Dec 2016 00:07:20 +0000 mirza 13900 at https://www.scriptspot.com Group It https://www.scriptspot.com/3ds-max/scripts/group-it <p><img src="/files/u116275/groupit.png" alt="" width="638" height="341" /></p> <p>This script makes a group from selected objects, it inherit orientation from first selected object.</p> <p>There is a bug when objects are already part of a group, i'll try to fix it...</p> <p>update 1.1: the bug with existing groups is solved, it doesn't crash anymore but it needs to explode existing groups before grouping, so it doesn't allow nested groups, i'll try to find a work around for next version.</p> <p>update 1.2: the update 1.1 created some new bugs... version 1.2 should be ok</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/group-it" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/group-it#comments Scripts Sun, 05 Nov 2023 23:49:08 +0000 SimonBourgeois 24457 at https://www.scriptspot.com