ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/all/files/u28319/scripts en Gamma Organizer http://www.scriptspot.com/3ds-max/scripts/gamma-organizer <p>New&nbsp; v1.33.00 Pro<br />.<br /><a class="image-insert" href="http://previews.pixamoon.com/preview/Pixamoon-GammaOrganizerPro-13300_001.jpg" target="_blank"><img src="http://previews.pixamoon.com/preview/Pixamoon-GammaOrganizerPro-13300_001.jpg" alt="" width="638" height="369" /></a></p> <p>This is script to change bitmap load gamma in whole scene or selected Bitmaps. <br />It can change gamma in all / selected bitmaps (now filtered by selected objects).</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/gamma-organizer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/gamma-organizer#comments Scripts gamma vray corona normal bump map load input output organize organizer batch tool bitmap texture vrayhdri hdri bitmaptex bitmaptexture Sun, 29 Mar 2015 14:37:54 +0000 pixamoon 12225 at http://www.scriptspot.com Universal Customizer http://www.scriptspot.com/3ds-max/scripts/universal-customizer <p><img src="/files/u48635/imageok.jpg" alt="" width="638" height="395" /></p> <p>Universal Customizer allows you to deform any mesh by using parameters, useful to cutomize easily<br />repeated objects in your scene. You can configure any mesh your own way, in some way it converts your mesh<br />into a primitive object, however this script doesn’t change the mesh number of vertices, it only changes<br />the existing vertices position.</p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/universal-customizer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/universal-customizer#comments Scripts Custom Mesh mesh Mon, 03 May 2021 17:02:41 +0000 Christophe B 23892 at http://www.scriptspot.com V-RayMtl Converter http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter <p><img src="https://maxtools.3dzver.ru/img/VMC3_banner_scrspt.jpg" alt="V-RayMtl Converter 3.0" width="640" height="458" /></p> <p><strong>V-RayMtl Converter</strong>&nbsp;- the very useful professional tool for automating such a time-consuming process as converting of materials, maps, lights, cameras, proxy, modifiers etc. from different renderer engines (currently supported: Scanline (Standard), Raytrace, Autodesk Material, Architectural, mrArch&amp;Design, Physical Material, Corona, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray, as well as to reverse the conversion of V-Ray materials to Standard materials (which is very useful for game developers, 3d modelers, etc). Since version 3.998, the ability to <strong>batch conversion of materials in multiple *.max files</strong> has become available.</p> <p>Current verion:&nbsp;<strong>3.9992</strong></p> <p><a href="https://maxtools.3dzver.ru/sc/vmc3_changelog.txt" target="_blank">View full changelog</a></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter#comments Scripts autodesk material to vray material brazil converter Corona corona to vray finalrender iRay Material Material Converter renderer revit standard to vray v-ray VRay vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com Pivot to center min http://www.scriptspot.com/3ds-max/scripts/pivot-to-center-min <p><img src="https://todorvankov.com/wp-content/uploads/2021/04/Pivot-to-center-min-3ds-max-script.jpg" /> </p> <p>With this script you can easily move the pivot point to center and minimum of selected objects in 3ds max.</p> <p>Script category: “#todorScripts” </p> <p>You can see an example here, how to install my script per Drag and Drop:</p> http://www.scriptspot.com/3ds-max/scripts/pivot-to-center-min#comments Scripts 3ds max maxscript 3ds max scripting align pivot pivot pivot point script pivot point to center pivot point to min pivot to center Pivot to center min pivot to min todor vankov Wed, 07 Apr 2021 19:37:08 +0000 todor 23877 at http://www.scriptspot.com Realtimer http://www.scriptspot.com/3ds-max/plugins/realtimer <p><img src="https://i.ibb.co/w4Lz66m/poster-new1-600px.jpg" alt="Realtimer main poster" /></p> <p>The Realtimer plugin allows you to capture your object manipulations as an animation with ability to change smoothness and speed. You can record it slow for more accuracy or you can make it fast as a timelapse. Use your imagination faster than ever before. It's an animation by your rules! Watch trailer for more details.</p> <p><a href="http://www.scriptspot.com/3ds-max/plugins/realtimer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/plugins/realtimer#comments Plugins 1-click 3d max 3ds max actions Animation auto autodesk automatic automatically automation bake biped capture controll easy FAST manipulator maya motion move movie range realtime record retiming rig smooth time time shift timeline Mon, 10 Oct 2016 13:26:11 +0000 Crea3D 13760 at http://www.scriptspot.com Merge / Relink http://www.scriptspot.com/3ds-max/scripts/merge-relink <p><img src="http://www.previews.pixamoon.com/preview/Pixamoon_Merge-and-Relink_004.jpg" alt="" /></p> <p><strong>Free</strong> version of<strong> Merge and Relink</strong></p> <p>What do you think about this idea... Merge and Auto-Relink in the same moment ?!</p> <p>This script can find and Relink new assets during Merge process. All in background so you don't have to do anything. </p> <p>Easy and fast. It search for missing assets in the closest folders to merged file.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/merge-relink" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/merge-relink#comments Scripts merge open relink repath auto model 3d library asset bitmap track tracking file filename missing not found model Sat, 14 Feb 2015 20:22:35 +0000 pixamoon 12114 at http://www.scriptspot.com Flow Extrude http://www.scriptspot.com/3ds-max/scripts/flow-extrude <p>Flow Extrude is a script which extrudes selected open border edges while maintaining the meshs topological curvature.</p> http://www.scriptspot.com/3ds-max/scripts/flow-extrude#comments Scripts 3D Modeling Fri, 26 Mar 2021 20:27:30 +0000 PolyHertz 23868 at http://www.scriptspot.com Quilted & Chesterfield Script http://www.scriptspot.com/3ds-max/scripts/quilted-chesterfield-script <p><a href="http://www.scriptspot.com/files/u105687/anagoruntu.jpg" title="http://www.scriptspot.com/files/u105687/anagoruntu.jpg">http://www.scriptspot.com/files/u105687/anagoruntu.jpg</a></p> <p>Quilted &amp; Chesterfield Script</p> <p>Properties<br /> -3Dsmax 2013-2021 Support<br /> -2 Type Model Selection(Diamond and square)<br /> -Button Add<br /> -Line Add<br /> -Vray and Corona Material automatic assignment<br /> -diffuse And bump Map<br /> -Polygon Selection<br /> -Vertex Selection<br /> -Simple Design<br /> -Chesterfield Model Create<br /> -Easy to use</p> <p>Create your model with just one click..</p> http://www.scriptspot.com/3ds-max/scripts/quilted-chesterfield-script#comments Scripts Wed, 14 Apr 2021 10:21:06 +0000 panubis3d 23879 at http://www.scriptspot.com Switchers http://www.scriptspot.com/3ds-max/scripts/switchers <p>v1.08<br /> Redesigned the Reference Coordinate System code<br /> The View-Screen switch works correctly<br /> ATK+hotkey: Local</p> <p>Переработан код Reference Coordinate System<br /> Корректно работает переключатель View-Screen<br /> ESC+hotkey: Local</p> <p><img src="http://www.scriptspot.com/files/u43328/2021-04-30_13-44-49.png" /></p> http://www.scriptspot.com/3ds-max/scripts/switchers#comments Scripts button Flip mode switch toolbar turn Tue, 18 Feb 2014 21:53:44 +0000 Nik 10928 at http://www.scriptspot.com Bitmap Tracking / Resizing .... http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing <p>New&nbsp; -&nbsp;<strong>++ All Assets ++</strong><br />New -&nbsp;<strong>External Bitmaps&nbsp;</strong>options - drag and drop external images to Resize or Convert to Tx, Exr or Jpg<br />New - Support for XRef files - drag and drop XRefs to Library Track Relink to Repath assets in XRef<br />New -<strong>&nbsp;Remove Selected Assets</strong><br />New -<strong> Resize to Nearest Power of 2 (256, 512, 1024, 2048 etc)</strong><br />New - Favorite folder list for Auto-Relink dialog (just drag and drop)<br />.<br /><a href="https://gumroad.com/l/bitmap-tracking-resizing" target="_blank"><img src="/files/u53952/pixamoon_btr_allassets_17300_001.jpg" alt="" width="638" height="292" />&nbsp;</a></p> <p>Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:</p> <p>- Support for <strong>All Assets </strong>now<br />- <strong>Sort</strong> files by name, image width, height, file size, path, gamma, texture name, status (Found -<strong> network, </strong>Found -<strong>&nbsp; local, </strong>Not found)<br />- <strong>Resize</strong>&nbsp;to JPG selected bitmaps to specified size or to Nearest Power of 2<br />&nbsp;&nbsp;&nbsp; - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,<br />&nbsp;&nbsp;&nbsp; - resize bitmaps in large animation sceens to reduce memory ussage,<br />- <strong>Convert...</strong> see below<br />- <strong>Change / Rename paths</strong> (with <strong>paths history</strong> and <strong>rename path prefix</strong> eg. change only server/drive letter)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Choose path from history or scene paths<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Pick new path<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Rename paths beginng ( drive letter or paths <strong>C:\sample\abc\</strong> and rename them to <strong>Z:\3d\sample\abc\ </strong>) <br />&nbsp; &nbsp; &nbsp; * Find and Replace part of paths - supports Regular Extension<br />- Multi-threaded <strong>Auto-Relink </strong>with progress dialog<br />- And More...</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing#comments Scripts Wed, 03 Dec 2014 22:49:03 +0000 pixamoon 11971 at http://www.scriptspot.com