ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/newscachedyou/sort-alphabetical en Cityscape Pro http://www.scriptspot.com/3ds-max/plugins/cityscape-pro <p><img src="http://www.simpolium.com/wp-content/uploads/2021/01/CityscapePro-1.gif" width="100%" /></p> <p>ONE 3DS MAX® PLUGIN TO BRING YOUR ARCHITECTURAL SITE PLAN TO LIFE - <a href="https://www.simpolium.com/?utm_source=scriptspot&amp;utm_medium=referral&amp;utm_campaign=cityscapepro">https://www.simpolium.com/</a></p> <p>• Visualize your project with an immersive, vibrant city environment</p> <p>• Concentrate on creative work by automating repetitive tasks</p> http://www.scriptspot.com/3ds-max/plugins/cityscape-pro#comments Plugins City Modeling Environment modeling Parametric Road modeling Site modeling Urban areas Wed, 05 Feb 2020 06:27:18 +0000 Simpolium 22340 at http://www.scriptspot.com Spline Check http://www.scriptspot.com/3ds-max/plugins/spline-check <p><img src="http://www.simpolium.com/wp-content/uploads/2021/01/Spline_Check3.png" width="100%" /></p> <p>Spline Check is a new free diagnostic plugin: <a href="https://www.simpolium.com/spline-check/" title="https://www.simpolium.com/spline-check/">https://www.simpolium.com/spline-check/</a></p> <p>☑ Identify and display open splines in the viewport<br /> ☑ Detect spline self-intersection<br /> ☑ Display the number of total segments of the spline</p> http://www.scriptspot.com/3ds-max/plugins/spline-check#comments Plugins Wed, 20 Jan 2021 21:27:08 +0000 Simpolium 23823 at http://www.scriptspot.com Inventor to Substance Painter http://www.scriptspot.com/3ds-max/scripts/inventor-to-substance-painter <p>Introduction:</p> <p>InvToSP (Inventor to Substance Painter) is a script which prepares an Inventor CAD model for texturing in Substance Painter. It works around various bugs in 3ds Max, maintaining the explicit normals at all times.</p> <p>The manual is in the InvToSP chapter in "Inventor for Game Design.pdf", which is located in the same rar file as the script. </p> <p>Features:</p> <p>-Significant workflow speedup.<br /> -Automatically import high poly and low poly from supplied directory.<br /> -Fix flipped faces using automated re-import.<br /> -Dynamically adjust mesh resolution.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/inventor-to-substance-painter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/inventor-to-substance-painter#comments Scripts CAD explicit normals Inventor Substance Painter Fri, 02 Sep 2016 13:46:25 +0000 BitBarrel 13676 at http://www.scriptspot.com Align to Faces http://www.scriptspot.com/3ds-max/scripts/align-to-faces <p>A 3ds Max Script for Aligning Selected Objects to Picked Object's Faces .<br /> for more details check the download link .</p> http://www.scriptspot.com/3ds-max/scripts/align-to-faces#comments Scripts 3ds max align normal object face Orientation rotation script Wed, 29 Sep 2021 21:14:38 +0000 obaida 23973 at http://www.scriptspot.com Bitmap Tracking / Resizing .... http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing <p><strong>++ Works with All Assets ++</p> <p></strong>New <strong>method to</strong> <strong>speed up reading image size and color depth</strong> - especially for large EXR, HDR, TIFF, TX etc<br />.<br /><a href="https://gumroad.com/l/bitmap-tracking-resizing" target="_blank"><img src="/files/u53952/pixamoon_btr_allassets_17300_001.jpg" alt="" width="638" height="292" />&nbsp;</a></p> <p>Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:</p> <p>- Support for <strong>All Assets</strong><br />- <strong>Sort</strong> files by name, image width, height, file size, path, gamma, texture name, status (Found -<strong> network, </strong>Found -<strong>&nbsp; local, </strong>Not found)<br />- <strong>Resize</strong>&nbsp;to JPG selected bitmaps to specified size or to Nearest Power of 2<br />&nbsp;&nbsp;&nbsp; - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,<br />&nbsp;&nbsp;&nbsp; - resize bitmaps in large animation sceens to reduce memory ussage,<br />- <strong>Convert...</strong> see below<br />- <strong>Change / Rename paths</strong> (with <strong>paths history</strong> and <strong>rename path prefix</strong> eg. change only server/drive letter)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Choose path from history or scene paths<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Pick new path<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Rename paths beginng ( drive letter or paths <strong>C:\sample\abc\</strong> and rename them to <strong>Z:\3d\sample\abc\ </strong>) <br />&nbsp; &nbsp; &nbsp; * Find and Replace part of paths - supports Regular Extension<br />- Multi-threaded <strong>Auto-Relink </strong>with progress dialog<br />- And More...</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing#comments Scripts Wed, 03 Dec 2014 22:49:03 +0000 pixamoon 11971 at http://www.scriptspot.com Library Track / Relink... http://www.scriptspot.com/3ds-max/scripts/library-track-relink <p>.<br /><a href="https://gumroad.com/l/library-track-relink" target="_blank"><img src="/files/u53952/pxm-ltr_v1.01_screen_002_sml.jpg" alt="" width="638" height="314" /></a></p> <p>Library Track / Relink... works with<strong> Multiple .MAX .MAT</strong>&nbsp;or <strong>XRef</strong> files<strong> without opening</strong> them.&nbsp; </p> <p>Dedicated to organize, collect or relink whole model library or all projects after moving them to new location. Just few clicks and they ready to merge / open ! </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/library-track-relink" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/library-track-relink#comments Scripts track tracking reconect relink repath path paths asset astets external max rename collect copy change resize bitmap bitmaps ies vraybmpfilter vrayhdri Fri, 30 Jan 2015 19:01:28 +0000 pixamoon 12087 at http://www.scriptspot.com miauu's Transfer Edges: Poly <-> UVW http://www.scriptspot.com/3ds-max/scripts/miauus-transfer-edges-poly-uvw <p><img src="/files/u16042/transferedgespolytouvw_splash.png" alt="" width="485" height="300" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-transfer-edges-poly-uvw" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-transfer-edges-poly-uvw#comments Scripts convert edge editable mesh Poly selection transfer Unwrap uv UVW Sat, 21 Oct 2017 21:51:58 +0000 miauu 14349 at http://www.scriptspot.com Smart Camera View 2 http://www.scriptspot.com/3ds-max/scripts/smart-camera-view-2 <p><strong>2.64 UPDATE:&nbsp;</strong><strong>auto safe frame, sticky dialog, auto fix broken name function and more.</strong></p> <p>Amajor upgrade from Smart Camera View 1 (formerly known as D95 Camera View), with many important additional features. This script is intended to replace the default Camera View (C) in 3dsMax with some cool functions. It will save you a lot of time when setting camera, especially in scenes that has multiple cameras with different aspect ratios.</p> <p><img src="/files/u112565/pf2_scv_2.64-920x1227.jpg" alt="" width="638" height="851" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/smart-camera-view-2" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/smart-camera-view-2#comments Scripts batch camera render smart View Wed, 08 Sep 2021 11:34:48 +0000 dangtiendung 23960 at http://www.scriptspot.com Refine by Intersect http://www.scriptspot.com/3ds-max/scripts/refine-by-intersect <p>3DSMax Script for Refining Selected Shape if 3ds Max Version is 2019+ or Creating Editable Spline Shape according to 4 Points .</p> http://www.scriptspot.com/3ds-max/scripts/refine-by-intersect#comments Scripts auto grid editable spline intersect line refine shape Fri, 01 Oct 2021 11:45:04 +0000 obaida 23974 at http://www.scriptspot.com Fix Shapes Normal (Orientation/Extrude Direction) http://www.scriptspot.com/3ds-max/scripts/fix-shapes-normal-orientationextrude-direction <p>Small Scripts to fix the Normal of selected shapes (Exrtude Direction)&nbsp; .</p> <p>- Select Shapes to Fix .</p> <p>- Run the Script .</p> <p>- One LeftClick on any Surface to get the Normal from it , then RightClick to Exit .</p> <p>Another Script Added to Auto Fix Shapes Orientation .</p> <p>* If you have 3d Curved Shape its better to use the First Script to do Manual Fix .</p> <p><strong>- UPDATE 1 :</strong></p> <ul> <li>Make the Macros Visible/Enabled When the Selection Contain Shapes .</li> </ul> <p><strong>- UPDATE 2 :</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/fix-shapes-normal-orientationextrude-direction" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/fix-shapes-normal-orientationextrude-direction#comments Scripts direction extrude fix line local normal Orientation rotation shape Wed, 25 Aug 2021 22:43:44 +0000 obaida 23952 at http://www.scriptspot.com