3ds Max | All

SplineSkin

0 votes

3DsMAX Spline Skin plugin, a plugin that converts 3D objects into spline wrapped shapes with just one click.

Update later

3DS Max - V-Ray - MultiMatteElement Render Element

0 votes

In this video, we will learn about a powerful render element, used for masking, called MultiMatteElement. This render element has an advantage over other masking tools, and that is its ability to include the Antialiasing part. We will learn how to set it up, how to use it in Photoshop, and its various parameters.

Wall Worm Model Tools

60 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

The toolset now also includes exporters for getting models into Source 2.

Key Features for Source 2

    Layer Preset Manager

    0 votes

    Layer Preset Manager for 3ds Max: a game-changer for artists. This tool streamlines the process of creating, customizing, editing, and reusing layers with ease. Featuring tokens for keyword definition that can be tailored with specific values for layer generation. Check out the video below for a demo of its capabilities.

    Changelog

    v0.0.1

    - initial release

    v0.0.2

    - Improved visuals of tokens in editor
    - additional preset directories can be added

    V-RayMax Converter PRO

    168 votes

    V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from various render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps.

    V-RayMax Converter PRO converts the source materials with maximum possible preservation of the basic material properties, such as diffuse, specular, opacity, glossiness, roughness, bump, displacement, selfillumination (emission), translucency, reflection, refraction, although it is necessary to understand that certain materials may need adjustments once the conversion process is complete. Also, all the textures that are used for the above parameters were saved. As for the special procedural maps, they are converted only if there is an analogue. Otherwise, procedural maps are baked into textures or removed if the resulting materials can be used without them.

    Current version: 4.0030

    Supported for conversion:

    To V-Ray from:
    • Standard (Default Scanline)
    • Corona Render (v7 or higher)
    • FStorm Render (v1.5.1c or higher)
    • Octane Render (2021.1.4-12.16 or higher)
    • finalRender (SE R3.5)
    • Arnold (basic)
    • Brazil_Advanced (RS v 1.2) material
    • NVIDIA iray (unofficial) material.
    From V-Ray to:
    • Standard (Default Scanline) materials/maps
    • Corona Render (v9 or higher)
    From Corona (materials/maps) to:
    • Standard (Default Scanline) material/maps

    See full list of supported conversions.

    Main features:

    • Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from supported renderers to V-Ray and from V-Ray to Corona
    • Convert clouds from CoronaSky to VRaySun and vice versa.
    • Convert Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
    • Convert V-Ray and Corona materials|maps to Standard (Default Scanline) materials|maps
    • Convert proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
    • Convert V-Ray Proxy to Corona Proxy (static and animated)
    • Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa
    • Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
    • Automatic configure ACEScg workflow in V-Ray
    • Batch processing for multiple *.max files
    • Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
    • ...and more additional tools for fixing and adjusting the scene.

    Save Selected With Maps

    3 votes

    It will save your selected objects to a chosen folder and collect/relink all selected objects bitmaps to that same folder, even if the bitmaps are just flagged "found" in the asset tracker.

    If path are missing or unsolved those maps will keep their missing or unsolved path, it will be easier to try to find them.

    It is compatible with Vray bitmaps, Corona bitmaps and IES files in Standard, Photometric, Vray and Corona Lights.

    Library Track / Relink...

    62 votes

    .
    New:  added filters in assets window to filter by asset type, file extension or status
    New:  added support for V-RayMax Converter and V-Ray Secne Converter - to batch convert multiple max files
    .
    .

    Library Track / Relink... works with Multiple .MAX .MAT or XRef files without opening them. 

    Dedicated to organize, collect or relink whole model library or all projects after moving them to new location. Just few clicks and they ready to merge / open !

    Vertex Aligner

    1 vote

    A 3dsMax Script for Aligning Vertices by 2 or 4 Points

    it Works with [Poly/Mesh/Shapes].

    Install: Drag and drop the downloaded mzp file to 3dsmax viewport or from Scripting Menu/Run Script. after that you can find it in _My Sceripts_ Category, you can add it to quad menu or toolbar or assign shortcut to it.

    How It Works:

    3DS Max - Hidden Feature - QClone - Clone By View

    0 votes

    In this 3DS Max tutorial, we will learn about a nice hidden feature called QClone, that will allow us to clone objects based on their bounding box and the viewport's axis we are perpendicular to.

    3DS Max - Hidden Feature - QClone - Clone By View

    0 votes

    In this 3DS Max tutorial, we will learn about a nice hidden feature called QClone, that will allow us to clone objects based on their bounding box and the viewport's axis we are perpendicular to.

    Syndicate content