ScriptSpot

MCG

HyperClone

By Atelier Bump · 2015-05-09

Version
1.3
Version requirement
2016
Date updated
2015-05-09
Votes
11
Download
Download
Description

Additional Info

FEATURES

  • multidimensional Array
  • conform to surface, align to normal
  • various options for scaling and rotation

Comments (14)

love this array modifier !!

ltchest · 2019-03-31

I have tried many, many such array tools - this is the best one out there. Thankyou for providing :)

errors in listener

cptSwing · 2017-09-21

as follows:

Error occurred in HyperClone defined in C:\Users\xxx\Autodesk\3ds Max 2018\Max Creation Graph\Packages\HyperClone.mcg - System.Runtime.InteropServices.SEHException, External component has thrown an exception. at Int32 Mesh_GetNumVertices(System.Runtime.InteropServices.HandleRef) at Autodesk.Max.MaxPlus.MaxPlusPINVOKE.Mesh_GetNumVertices(HandleRef jarg1) at Viper3dsMaxBridge.Converters.TriMeshToMaxMesh(TriMesh mesh, Mesh maxMesh, TriMesh originalMesh) at Viper3dsMaxBridge.MeshUpdaterPluginInstance.UpdateMesh(Int32 time, Mesh maxMesh, Object[] args)

 

(the MCG seems to run fine though. and it's a beauty)

error call needs fonction or class

Gspoutnik · 2016-10-26

Hello
everytime i reopen 3ds max i got:
Type error: Call needs function or class, got: undefined
When i open a scene where i use hyperclone.
Any idea why ?

thanks

clone along spline / spacing

thewool · 2015-05-12

A simple clone along a spline mcg would be good, like an mcg version of the tools-align-spacing tool.

I tried and failed miserably!

ACloneOnCurve

vusta · 2015-05-12

didn't the ACloneOnCurve work ? get from MCG Sample Pack

thewool · 2015-05-13

Yeah, saw the ACloneOnCurve.

It'll be good if it had all the options of the spacing tool though...

Next suggestion

vusta · 2015-05-10

Now here's my suggestion Ariel,

Imagine I have a box to represent buildings, I want to place these buildings onto my little world, a sphere...so position my building just above my sphere, clone/scatter them...but like the early explorers...they fall off the edge of the world.

It's friggin' funny to look at actually (hmm could be useful as some sort of poorman's dripping off system...) but anyway, please help these explorers will you ? ie, can you make it work on a fully 3D surface.

Vu.

lol

Atelier Bump · 2015-05-10

I really don't experimented too much using it, was more like an experiential exercise. You can orient the reference surface in any direction you like, as long the cloned object Z axis is opposed to the surface (maybe I can add a selector for the projection axis), but I don't think its possible for a full 3d convex surface, you will be better scattering using face normals than some sort of raycast.

Atelier Bump · 2015-05-10

On a Second thought, a Spherical array should do the job, I will look in to it when I can have some spare time.

share on FB

vusta · 2015-05-10

arrgg...I didn't wanna steal your thunder and post this on FB, I thought you should have the chance to introduce yourself there with a BANG !!! But someone beat you/me to it...

Cheers.
Vu.

Seems I should start posting on FB then

Atelier Bump · 2015-05-10

so, I'm going viral? better add cats to the scripts.
Greets!

dsp_418 · 2015-05-09

Not sure to understand how it works.
I created a little cube and a plane.
I added HyperClone to the cube and clicked on Reference Node, then picked the Plane. The cube disappeared.
Then I changed the Clones 1D, 2D, 3D values to 2 each, but still nothing.
I also tried changing the Offset 1D X value, no luck. Checking/unchecking T checkbox didn't work either (I've no idea what that would do though..)

Am I missing something?

Ref Node

vusta · 2015-05-10

Ensure your local Z axis (of the box) is perpendicular to the surface

eg. if I create a box with Z point up, it will work with a surface RIGHT BELOW it. If it's off to the side it will disappear.

One funny test you can do is cut holes into your surface and make your boxes move towards the holes...watch them disappear like lemmings !!! (then they reappear on the other side)

Same as if I want to scatter these boxes onto a vertical wall..they will disappear, unless you point you local Z axis onto the wall.

This is excellent work Ariel !!!.

Vu.