ScriptSpot

MCG

MCG AnimHandle

By vusta · 2016-11-11

Version
1.01
Version requirement
2016
Other software required
2017
Date updated
2016-11-12
Votes
2
Description

Use for easy access to bones that are 'buried' inside your mesh...

Naturally, do NOT use on Skinwrap objects as the vert count is altered.

ver 1.01: Semi-circle option, can get further different shapes by reducing the Segs of a Ring/Semi-Circle

Videos
Attachments

Tags: MCG Animator Handle CAT

Comments (5)

Thanks vusta

nerozak · 2016-11-15

thanks for your answer and your time vusta :)
so i have the SP3 installed but the same problème ! i will survive with it :) but yesterday its not give me much erreur like before, so thank you for evrything again! and thanks for you share ! great (y)

nerozak · 2016-11-13

Hi vusta! thank you so much for all your stuff that you share! really thank you my friend for your time and effort!
i have juste a questionne! but this question not realative to your poste but to my proleme!
so i have a probleme with snap tools in max 2017! when i active the snap tools and take to snap vertex to eache othe for exemple! my max give me a erreur and close down! and am need the restart it again!
have you any idea how to fix this problème and thank for you in advance!
thank you againe :)

hmmm...a picture is worth a thousand words...

vusta · 2016-11-13

so if you could do some screenprints it would help clarify the problem. Yes I know you said it crashes your Max so you can't really take a snapshot then...but try to do some screenprints showing your steps leading up to the crash...

can't say I can help you, I tinker a bit with MCGs but not really a max expert under the hood...but if you can get some screenprints maybe others can help.