MCG Mimic
This MCG mimics another vertex animated mesh. You can timewarp to slow/speedup/freeze/reverse the original animation. Clones animations can also be staggered.
Ver 1.01.00: converted align logic to AlignMeshXYZ compound.
Ver 1.02.00: added clones offsets and also random variations of delay.
Any small donations to [email protected] would be greatly appreciated. I intend to then fully donate onto the following:
http://www.worldanimalprotection.org/
https://www.worldwildlife.org/
http://www.savethechildren.org.au/
Thankyou. Meow. Woof. Moooo. Oink. Grrrl.....Bzzzz...
Attachment | Size |
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vu_mimic_1.00.00.zip | 4.92 KB |
vu_mimic_1.01.00.zip | 5.35 KB |
vu_mimic_1.02.00.zip | 8.81 KB |
Comments
Yup... "Create Keys".
Yes, that's exactly how I baked them. There must be some other mistake that I made. Thank you for testing!
Set key frame ?
Hi ebee,
thanks for the feedbacks. I did a flag, used the 'Create Keys' in the cloth modifier to bake it...then used Mimic and it works fine.
Did you forget to 'key' the Frame field ? Or how did you bake your keys ?
Yeah!!
Finally some time offsetting. Thanks! Can't wait to try it ->
Edit: confirmed, you need SP1 and EXT1 to run this.
Edit2: looks really promising! A rotation offset would be nice.
Edit3: it doesn't seem to work when the source object is cloth-modifier animated, with baked keyframes.