MCG Mimic

1 vote
Version: 
1.02.00
Date Updated: 
09/09/2015

This MCG mimics another vertex animated mesh. You can timewarp to slow/speedup/freeze/reverse the original animation. Clones animations can also be staggered.

Ver 1.01.00: converted align logic to AlignMeshXYZ compound.

Ver 1.02.00: added clones offsets and also random variations of delay.

Any small donations to [email protected] would be greatly appreciated. I intend to then fully donate onto the following:

http://www.worldanimalprotection.org/

https://www.worldwildlife.org/

http://www.redcross.org.au/

http://www.savethechildren.org.au/

Thankyou. Meow. Woof. Moooo. Oink. Grrrl.....Bzzzz...

3ds Max Version Requirement: 
2016
Other Requrements: 
possibly max2016 SP1 + EXT1...just try it even if you don't have EXT1...
Video URL: 
AttachmentSize
vu_mimic_1.00.00.zip4.92 KB
vu_mimic_1.01.00.zip5.35 KB
vu_mimic_1.02.00.zip8.81 KB

Comments

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ebee's picture

Yup... "Create Keys".

Yes, that's exactly how I baked them. There must be some other mistake that I made. Thank you for testing!

vusta's picture

Set key frame ?

Hi ebee,
thanks for the feedbacks. I did a flag, used the 'Create Keys' in the cloth modifier to bake it...then used Mimic and it works fine.
Did you forget to 'key' the Frame field ? Or how did you bake your keys ?

ebee's picture

Yeah!!

Finally some time offsetting. Thanks! Can't wait to try it ->

Edit: confirmed, you need SP1 and EXT1 to run this.

Edit2: looks really promising! A rotation offset would be nice.

Edit3: it doesn't seem to work when the source object is cloth-modifier animated, with baked keyframes.

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