3ds Max | MCG

MCG DeltaMushroom

0 votes

Carlos Anguiano is the orig author of this MCG, I simply made a few mods so you don't have to create separate Orig/Relaxed copies of the mesh.

ver 1.01: Orig and Relaxed targets will now save with the file. This is the best I can do for you, did try to save into one mesh's channels but didn't quite work out that way...

MCG DNA

2 votes

Simple DNA structure.

Includes a Max scene file with colour coded nucleotides (pls extract Max file from ver 1.00)

ver 1.01: Fixed lookat. Now if the DNA strand is moved around, the letters will adjust to lookat target.

ver 1.02: the DNA strands are now quads

Donations: paypal.me/vusta

MCG LaserRayser

0 votes

This MCG creates a laser printing effect...no not on paper method...but more like a 3D printer.

MCG Mimic

1 vote

This MCG mimics another vertex animated mesh. You can timewarp to slow/speedup/freeze/reverse the original animation. Clones animations can also be staggered.

Ver 1.01.00: converted align logic to AlignMeshXYZ compound.

Ver 1.02.00: added clones offsets and also random variations of delay.

MCG Muscle

5 votes

I'm calling this Muscle deform because that's what I set out to use it for but it can deform one mesh with another. Requires a vertex colour modifier underneath this modifier to enable it. The Bool is to determine if the deform happens with Red colour vert or green colour vert's.

MCG Muscle Node

2 votes

This is a dynamic object that connects the open edges of two objects. You can choose which open edges to connect.

MCG Normalise Spline

2 votes

(The 'internal' compound you see there in the zip file is for ppl who wants to use this compound in their MCG, ie. you may create your own internal Spline rather than picking an external node)

ver 1.02: exposed Samples parameter. When you have 'drastically' different seg lengths, you'll notice missing divisions at the end of the normalised spline, just crank up the Samples to correct this.

MCG Object Properties

2 votes

This modifier lets you access common object properties so you don't have to right-click to go into Obj Properties Dialogue then come back to your object. I actually use the Toggle Mat Colour most during modelling, so now I don't have to jump to the other panel and come back...This of course, is a global functionality and not per object based.

Ver 1.00.01: added Remove Material functionality

Ver 1.00.02: added Wire Xray functionality, this is like F3 but on object level rather than global, only works on Standard Material !!!

MCG Preserve Components

2 votes

Preserve (aka. Restore) Components of your geo. Like Preserve but with Axis controls.

Use this above a Relax is effectively a Relax with Axis controls.

ver 1.01: added Soft Sel option

MCG QuadMidpoint/Normal Compound

0 votes

This compound returns the midpoint of a quad. Yes, it's finally here....it's what everyone has been crying out for !!! Note that it treats 2 tris as a quad...so if your mesh has tris in it...I'm not a miracle worker....

But this is the Holy Grail of MCG...a friggin' Quad !!! Yes, Baz Lurhman should make a movie about this...Quadzilla !!! alright alright, I've had my fun...let's get back to work...

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