VoroFrag

34 votes
Version: 
2.5
Date Updated:: 
17/09/2020

VoroFrag is a free modifier that allows to make voronoi fragmentation. It handles convex and concave objects, as well as hollow meshes and open surfaces. It offers a "Box Mode" for quick fragmentation. Support for mapping coordinates, material ID and normals.

Recompiled for 3DS Max version 2017 to 2021

You will find the full documentation (in pdf), the change_log and the plugin in the attached file

Version Requirement: 
2008 to 2021
Video URL: 
AttachmentSize
vorofrag_v2.5a.zip3.32 MB
vorofrag_2.5_2015-2021.zip2.72 MB

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Garp's picture

Oops.

Sorry for the confusion.

The question is because I haven't been able to do it (max SDK + VC++ Express).

LittleLordPotala's picture

A confusion

I'm not Martijn van Herk. I just noticed that he made a plug-in with the same name! It's an accident I'll change the name so there is no confusion.

@Garp: Why this question ?

Garp's picture

A side question.

Martijn, you wouldn't be using the Express edition of VS, by any chance?

LittleLordPotala's picture

VoroFrag : Quick Preview of the next Version !

It's coming soon, maybe next week... There will be custom particles, new interface...

barigazy's picture

+1

Brilliant plug.
Thanks for sharing this awesome tool

barigazy

kogen's picture

Amazing.

Amazing.

"Arrogance kills."

NicolasC's picture

Ok - confirmed : this plugin

Ok - confirmed : this plugin simply kicks ass !!! not only the overall functionality is there, but the handling of gaps width between fragments is awesome !! well, at least, it perfecly fits my current needs !
So ... BIG THANKS to LittleLordPotala :)

NicolasC

NicolasC's picture

oh boy ! it seems to be

oh boy ! it seems to be exactly the thing I need !! can't wait to test it :)
Thanks A LOT :)

NicolasC

Garp's picture

Brilliant!

I'll keep an eye to see what new features you're gonna implement.
Fun to play with and useful. Great plugin :)

LittleLordPotala's picture

Older Max versions

Yes, it's in project but (sadly) not for now because it needs code modifications. I still need to solve some stability issues.

Future versions will also see new features, like the use of custom particles with PFlow, speed optimizations and a better interface...

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