ScriptSpot

Script

3dsmax 2016 small export script

By lops · 2017-12-15

Version
1.02
Version requirement
3dsmax 2016, 3dsmax 2017, 3dsmax 2018
Date updated
2018-01-30
Votes
2
Description

A very simple script, create to simplify game engine export process, with minimal options.

Center pivot : do a simple center pivot on selected objects,

Center pivot bottom : like previously, but on the bottom (-Z) of the transformation matrix.

Center object to world : align selected objects to 0.0.0.

Process fbx Export UE4: Make a clean simple unreal 4 export :
Reset Xform, collapse, center to world, save as fbx (in /export folder of your project), replace the object at this orignal position.

Process fbx Export Unity: Make a clean simple unity export :
Reset Xform, collapse, center to world, rotation matrix -90 0 0, save as fbx (in /export folder of your project), replace the object at this orignal position/ rotation.

Open export folder : open your /export projet folder.

Additional Info

1.02 Patch note : - Fix FBX array export problem, now multiple objets are separatly export to each file, - Adding selection warning if no selected object (prevent script crash), - Adding undo command support for each function. - Adding Unity Export pipeline.
Attachments

Tags: unity, Fbx exporter prompt, Unreal 4