ScriptSpot

Script

Attach Mesh by Material

By Anubis · 2009-07-24

Version
1.2
Version requirement
3ds Max 9+
Date updated
2009-11-06
Votes
26
Description

Easy way to make single mesh from array of objects with the same material.

Additional Info

The script is updated Previous version is slightly faster (you know, no conversion involved) so I'll leave it in the attached sheet.

Version History: [ Version 1.2 ]     [-] now compatible with 3ds Max below 2008 (without AVG needs)

[ Version 1.1 ]     [-] added support for not Editable Meshes

[ Version 1.0 ]     [-] Support Multi/Sub-Object materials (keeps ID, condense materials)     [-] Ready for install as macros or use as is (Read notes inside the code)     [-] compatible with 3ds Max 2008 (or AVG for previous verions)     [-] Works with Editable Mesh only     [-] Undo available

Attachments

Tags: selection, materials, material ID, attach, mesh, Multi-Sub-Object

Comments (10)

THANK YOU Panayot! == +1

Nik · 2013-02-01

(
+1 --Works fine in 3dmax2012. THANK YOU! Just cool :)
)

1rv · 2011-07-14

Really great script! But! In sone situations it flips the
faces in the wrong direction. Could you please fix it?

Thanks 1rv

Anubis · 2011-07-14

I really want to help but just may wonder from where this problem come at you.

peprgb · 2010-02-20

Ok, it seems to work fine for now ;)

thanks

Regards

Anubis · 2010-02-19

Yes, it should work even in Max 5

Waxmodeler · 2010-02-19

will this script work with Max 8? It would sure be nice.

Waxmodeler · 2010-02-19

It appears to function fine in Max 8

peprgb · 2010-02-19

Seems to work fine, any incompatibility with vray materials/proxys...etc?¿

thanksss

Anubis · 2010-02-19

I not work with vray so I can't test this issue.
If you already test it, just share your impression.

Anubis · 2009-11-06

Recently I was asked via email to make the script compatible for 3ds Max 9. It works with versions below 2008 through AVG extensions, but why not... so there is new version (1.2). Enjoy