ScriptSpot

Script

AutoRigger

By benne · 2012-08-03

Version
v01
Version requirement
3ds Max 2011 & 2012 maybe older
Date updated
2012-08-03
Votes
3
Description

I proudly present the AutoRigger

The AutoRigger will exist of 5 parts:
LegRigger,
ArmRigger,
SpineRigger,
FaceRigger,
RigMaker 

each script will come out individually and when the five parts are finished they will be combined in one interface.
once the AutoRigger is up and running, I will add more functions to it (stretchy bones, toes, etc...)

The AutoRigger is designed so it's not limited to bipeds. since there will be parts that will have to be done manually. for instance the Leg Rigger can be created numerous times in order to create quadruped characters or characters with numerous legs.

note: I will not add more functions to the scripts on request untill i finish the complete rigger.
all tough i will fix bugs when they occur

for questions about the script you can post them here,
find me on 3D Total in this thread: http://forums.3dtotal.com/showthread.php?t=110523
find me on vimeo https://vimeo.com/benjamindelaey
or mail me @ delaeybenjamin@hotmail.com

enjoy!

INSTALL:

Unzip the file and place the content of the folders in:
paste the folder "AutoRigger" with it's content in:
Program Files - Autodesk - "3DS Max Version" - Scripts
paste the content of the folder "UI" in:
Program Files - Autodesk - "3DS Max Version" - Scripts - ui

This script has been tested in 3dsMax 2011 and 2012
It should work from max 9 to 2013 (not tested in all these versions)

Execute the macro script by dragging and dropping them in the max viewport
Add the button to the interface by going to customize
The scripts can be found in the autorigger category

Additional Info

03/08/2012: First Version of the LegRigger online 22/08/2012: The LegRigger has been updated, to have it function with newer parts of the autorigger, downloading the new version is recommended the SpineRigger has joined the game =)
Videos
Attachments

Tags: Animation, auto, autorig

Comments (7)

Script3ds · 2012-10-16

i think you missing something in face rig >>>>>> Brow where

Evelyn Nonato · 2012-10-04

God bless you, you are doing a great job benne!! Can't wait to see the whole script!! :)

error

sam tyagi · 2012-10-02

-runtime error: specified rollout is not a dialog box : rollout:legrigger in max 2012 help

kimarotta · 2012-08-06

Very nice... I hope the script complete, promises to be very good.

thanks

benne · 2012-08-06

I'm happy you see the benefits of my script =)
i'll definitely complete the AutoRigger :) already started on the SpineRigger
within a week or so i'll launch the SpineRigger with a new update on the LegRigger, with some minor bug fixes
so stay tuned!

Only IK system?

chenx · 2012-08-06

Very nice and usefull!
But...
This script haven't FK system?

yes, only IK for now =)

benne · 2012-08-06

thx
no it haven't got FK in the legs yet :)
FK in a legrig, to me is more like an extra (like bendy and stretchy bones)
I will include FK in the arm rigger

But when i finish the whole script (arms, legs, spine and face) i'll add extra tools
so then i'll ad FK for the legs too ;)

right now my main priority is to finish off the whole rig so it can already be used.
(also a way to keep myself satisfied, cause else i loose myself in details and i'll loose my interest and never finish it..) :p
once that's done i can improve everything