
This is a free script, for non commercial use.
This is the perfect script to transfer your models from 3ds Max to ZBrush/Unity/UDK/...
Basically it batch exports objects to multiple files.
Supported formats : max, obj, fbx, 3ds, ase, dwf, dwg, dxf, dae, nif.
General features
- Very easy to use script
- All options are saved.This means all checkboxes, text fields will remember your change.
Import features
- Create file layers. Create a layer for every file and add the file contents to it.
- Rename to file name. Rename all objects to the filename_1
- Attach in file. Attach all objects from the same file together
- Group in file. Group all objects from the same file
Export features
- Reset geometry. Apply the boxmethod to every object (reset transformation etc.). Optionally move the pivot to the origin.
- Delete turbosmooth. Delete the TurboSmooth modifier before exporting.
- Move to [0,0,0]. Move objects to the origin before exporting
- Rotate the objects before exporting (to fix rotation problems)
- Scale the objects before exporting (to fix scale issues)
- Name change. Add prefix and/or postfix to the name of the objects before exporting.
- Combine collision mesh. Mesh with the same name and the given prefix/postifx will be exported together (ex. UCX_).
- Combine LOD's. Meshes with the given prefix/postfix will be exported to the same file. For example _LOD* (* means numbering) for unity.
- Group support. Objects in a group are automatically exported to the same file. If the Collapse groups option is enabled, the group will be collapsed to one mesh.
- FBX export options. Use the FBX Preset option under the advanced section.
So no need for an export scene. You can check the options and everything will be perfectly exported.
After exporting the scene will be restored.
This script has been updated several times by user requests.
If you have any remarks, requests or feedback, feel free to contact me.
By jos
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