Bend Biped
Version:
1.00
Date Updated:
10/02/2011 It adds to the biped bend joints on Arms and Legs.
A slider on Hands and Feets control the bend value.
It also can be use to create good twist bones.
It adds the ability to stretch the Arms and legs.
You just have to skin using these new bones and not the biped ones.
But you animate using the original biped bone
Version Requirement:
3dsmax 2010 Attachment | Size |
---|---|
bend_biped.mse | 15.68 KB |
Comments
max 2011
sorry, I have not tested max 2011, I'll update it soon
Nice tool,but...
Excuse me,I can`t use this Maxscript,why?
because my 3ds Max version is 2011?
CAT version
any improvements on the CAT version yet? i can't wait to see it!
Aaaahh
OK, double click the arm - missed that.
Now it works :) Awesome stuff.
Just one annoyance - the size spinner doesn't change the size of the palm and foot bones (the new frozen ones). All other bones including the fingers change so I figured these should too, yes?
Keep it up with the good
Keep it up with the good work!
www.doriancga.blogspot.com
www.dorianBUSHI.com
2d-3D Artist
I will do the CAT version
I will do the CAT version soon
Solution
You only have to folow the steps of my video tutorial.
You have to double clic on the UpperArm for the Arm or on the Thigh for the Leg,
and Push the button.
You must run the script for each arm or leg one by one.
Skin on my Bones and animate using the Biped Ones.
Nice tool...
Congrats man, very nice tool. Is there any CAT version?
www.doriancga.blogspot.com
www.dorianBUSHI.com
2d-3D Artist
How does it work?
What are the steps to make it work.
I selected the Bipeds hand, pushed the button and got an error (unable to convert undefined to type Node)
amazing, I've been looking
amazing, I've been looking for something like this! i'll give it a try ASAP!! thanks a lot :D