ScriptSpot

Script

Bip2root

By hummus · Credited author: Dani Rosen · 2011-07-11

Version
2.4
Version requirement
Tested on 3DSMax 7-2008
Date updated
2006-09-11
Votes
1
Download
Download
Description

Copies horizontal position of the biped onto the root object and links the biped to the root.

Two useful uses for this script:

  1. Use it to create a root for your biped (using the Static Root option) - so you can place your biped with animation anywhere in the scene without adding extra keyframes. Simply move the root instead of the biped itself.
  2. Some game engines require a moving root to calculate biped's position in the game environment space. With a moving root the biped itself actually stays in place and only the root moves.

(if the biped does not match the root's position - use the Fix Root button. The script is undoable in case things don't work out)

Tags: Biped, export, layers, root, bip, stationary, static, move biped

Comments (7)

lianggv · 2024-06-10

Thanks fo sharing,very useful.

lianggv · 2024-06-10

Thanks fo sharing,very useful.

lianggv · 2024-06-10

Thanks fo sharing,very useful.

lianggv · 2024-06-10

Thanks fo sharing,very useful.

lianggv · 2024-06-10

Thanks fo sharing,very useful.

lianggv · 2024-06-10

Thanks fo sharing,very useful.

you are a genius

shaimon · 2015-07-31

thank you for your help.