Bip2root
Version:
2.4
Date Updated:
09/11/2006 Copies horizontal position of the biped onto the root object and links the biped to the root.
Two useful uses for this script:
- Use it to create a root for your biped (using the Static Root option) - so you can place your biped with animation anywhere in the scene without adding extra keyframes. Simply move the root instead of the biped itself.
- Some game engines require a moving root to calculate biped's position in the game environment space. With a moving root the biped itself actually stays in place and only the root moves.
(if the biped does not match the root's position - use the Fix Root button. The script is undoable in case things don't work out)
Version Requirement:
Tested on 3DSMax 7-2008
Comments
you are a genius
thank you for your help.