Bip2root

1 vote
Version: 
2.4
Date Updated: 
09/11/2006
Author Name: 
Dani Rosen

Copies horizontal position of the biped onto the root object and links the biped to the root.

Two useful uses for this script:

  1. Use it to create a root for your biped (using the Static Root option) - so you can place your biped with animation anywhere in the scene without adding extra keyframes. Simply move the root instead of the biped itself.
  2. Some game engines require a moving root to calculate biped's position in the game environment space. With a moving root the biped itself actually stays in place and only the root moves.

(if the biped does not match the root's position - use the Fix Root button. The script is undoable in case things don't work out)

Version Requirement: 
Tested on 3DSMax 7-2008

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shaimon's picture

you are a genius

thank you for your help.

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