Biped Helper + Picker
Biped Helper is a support interface designed to be used in conjunction with the main Biped panel.
It is intended to provide both quick access to existing Biped panel tools, as well as functionality that is not supported by the Biped panel.
See online guide in links section.
Features include:
- Limited parts selection with IK limb pivot settings
- A dedicated Picker UI that uses most of the same functionality as the main UI
- Display options
- References: Ghosting, Pose buffering, Geometry snapshots, Placed trajectory helpers
- Time range settings (for all range-based operations)
- Keying operations
- TCB settings
- Apply transform and foot-step cleanup
- Limb space settings (Body/Object)
- Load and save animation clips
- Layers management and IK constraints retargeting
- Pose or Posture copy/paste
- Limb mirroring
- Finger and spine alignment
- Biped or prop alignment and baking tools

IK Pivots Selection...

Picker UI...

Latest Updates:
Version 3.5;
- Added the Apply Transform and Foot Cleanup functionality to the Picker UI.
Version 3.4;
- Added a new Biped Picker UI which works with the Biped Helper functions. This can be opened in several ways including: From the main Biped Helper UI using a picker button; By clicking the Biped Helper toolbar icon while holding Shift; By assigning a hotkey to a macro; Or by placing a dedicated toolbar icon. The picker has been designed to work with a standard human Biped configuration.
- Moved pose buffering into the Reference rollout.
- Toggle trajectories now behaves as a check button and queries the current Biped state.
- Added new ability to toggle ghost on selected objects with all ghost settings in the Reference rollout.
- Added the ability to swap to the Pose Buffer when one is available and toggled active. Used after altering a pose to allow swapping between the new pose and pose buffer while keeping it active.
- Prevented pose buffer mesh from using display by layer property which resulted in an opaque rendering and not using opacity setting.
- Added new ability to copy the transform of an object (e.g. a hand or foot) then paste or bake to either the current frame or a selected time range. Different axes for position and rotation can be set when pasting or baking. Can also be applied generically to non-Biped objects. Found in the Keys rollout.
- Added new ability to cleanup footsteps by re-orienting a foot in pitch, roll or yaw, as well as snapping the base of the foot to the ground plane. Found in the Keys rollout.
- Added the apply increment functionaily (without displaying the dialog) to the Keys rollout.
- Added box mode and bend links toggles.
- Added new selection buttons for getting the parent, child, all children, or growing seleection up or down the hierarchy.
- Added new ability to add trajectory helpers to the surface of picked Biped parts, with the option to trim using a time range. Found in the Reference rollout.
The script can be found in category “LB Tools”.
The script creates its own macro to be placed as a toolbar icon or a keyboard shortcut added.
Installation:
Drag the MZP file into your Max viewport.
Files will be copied to...
C:\Users\<userName>\AppData\Local\Autodesk\3dsMax\<maxVersion>\ENU\scripts\startup
and...
C:\Users\<userName>\AppData\Local\Autodesk\3dsMax\<maxVersion>\ENU\usericons
| Attachment | Size |
|---|---|
| old_3-4_lbtools_biped_helper.mzp | 91.35 KB |
| lbtools_biped_helper.mzp | 105.27 KB |

Comments
Works Great in max2021 Is it
Works Great in max2021
Is it possible to add bake option for head too?
Thanks for the quick update.
Thanks for the quick update. Works like a charm now :)
Re: The Posture grabber tool
Hi,
I've fixed the problem with the crash, which was due to non-Biped parts (or even no Biped parts) being selected when trying to copy a posture. This caused the pasting to not be able to find the copied posture in the collection and hence crash.
You should now be able to have non-Biped parts selected (in addition to Biped parts) when copying and the script will filter those out.
Thanks for the find.
Lorne Brooks
The Posture grabber tool
The Posture grabber tool gives this error when I try to paste the pose on the selected parts. normal or opposite in max 2017
Re: Biped Helper not working
Hi,
Unfortunately, Max version 2016 somehow broke the ability to load MZP files by dragging them directly into the viewport.
If you run the MZP from the Utilties panel (or top menu bar) as though it were a .ms file, the necessary files will be installed. However, the macro for the script won't have run yet, so you'll need to restart Max. The menu item should then be visible in the Customize User Interface > Toolbars > LB Tools category.
Lorne Brooks
Biped Helper not working.
Hi,
Thanks for the great looking script! But I can't get it to run in 3DS Max 2016. Drag n Drop does'n't work for me, and loading manually doesn't seem to work either.
awesome script
I was wondering, it is possible for you to guide me how to extract biped rotation for each part.
this is my code but but the rotations dosen't correct.
if checkboxRotation.checked == true then
(
curRots = parseRotationsAnimated readerPoint
rotationZChannelString = rotationZChannelString + returnText + " " + currentFrameText + " " +(curRots[1] as string)
rotationXChannelString = rotationXChannelString + returnText + " " + currentFrameText + " " +(curRots[2] as string)
rotationYChannelString = rotationYChannelString + returnText + " " + currentFrameText + " " +(curRots[3] as string)
)
Yes I can confirm works fine
Yes I can confirm works fine in Max 2016. Dragging the .mzp didn't work the first time, but I just repeated it and the drag worked the second time for whatever reason. Thanks again for the useful script. It is definitely helping my workflow as I block scenes with multiple biped characters.
Re: Biped Helper minor error to report
Good catch, thanks. I've updated the installer.
Yes, it should work fine in 2016 - tested using service pack 2.
In 2016 - Drag and dropping the MZP doesn't work for me. You may need to run the script from the utility panel.
Lorne Brooks
Biped Helper minor error to report
Thanks for the useful script. Apaprently the current version of the script does not copy the image file, "LBTools_PDF_Image.bmp" to the usericons directory and the script throws up an error message. I did fix it simply by creating a pdf icon and placing it in the correct directory with the name, "LBTools_PDF_Image.bmp". Not a big deal, but thought that you might like to know.
By the way, does this work in Max 2016?