controllerCentral
Creates a modeless floating window that contains all controllers in the scene
for quick access to the controller properties. The user can switch on/off
filters to control what types of controllers will be displayed.
Currently supports wire, expression, script, noise, reactor, list, wave, audio,
spring, motioncapture and limit controllers.
v0.4 update: Converted ActiveX UI element to dotNet, therby making the script 64bit compatible (and breaking compatibility with versions prior to 3ds Max 2008).
v0.3 update by Brad Noble:
- Resizable dialog
- Macroscript that can toggle the dialog on/off
- Support for Limit controllers
- Fixed a refresh bug
See included readme.txt for further information and installation instructions.
Comments
Hey Martin , great script ,
Hey Martin , great script , very usefule.. Thank you for convertion too :)
Hope you have seen the
Hope you have seen the recent update for 64bit?
Martin
hi martin, you really have a
hi martin,
you really have a great script there,
can you think about making it compatible with max2009 64bit? (max9 and higher)
i think alot of people in this community would appreciate it!
greets
ian
// www.v-motion.co //
Unfortunately, ActiveX is
Unfortunately, ActiveX is not supported on 64bit. Therefore, the script needs to be converted to use .Net for the interface, something that needs time to do.
-- MartinB
I'm trying the new updated
I'm trying the new updated version in Max 9 64 bit and it won't open, gives me an error. I'd really like to use this script for the rig I'm troubleshooting. Does it have known issues with Max 9 x64? I hope it's something I'm doing wrong on this end. Thanks very much!
The error says:
MAXScript Rollout Handler Exception
--Runtime error: Cannot create the ActiveX control: MSDomctLib.TreeCrtl.2
Reported error message: Class not registered
Can anybody help please?