This script is for use with the naming convention described in the Tutorial section.It lets you create a bone chain based on the orientation of a selected object.Once creation is complete you will be prompted for the name of the part that the bone chain i
Script
Create_HI_BoneChain.ms
By Paul Hormis · 2006-10-21
- Version
- V2.00
- Version requirement
- 7
- Date updated
- 2005-01-23
- Votes
- 2
- Download
- Download
Description
Additional Info
Select an object that is the correct orientation for the chain you wish to create.Run this script.Pick points for the bone locations.When prompted answer Y or N for the creation of an upnode.If you answer Y then you will be prompted for the creation of a controller that is based on the Root Object and the End controller object.
Tags: Characters