Delete Modifiers

10 votes
Version: 
2.0
Date Updated: 
11/26/2013
Author Name: 
Branko Živković

••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• VERSION 2.0
This little tool provide advanced way for modifiers deletion, especially in complex scenes. Second version can be also used to:
- select group of object that share same modifiers
- turn on/off modifiers by user choise
Requested by draging

Additional Info: 

How it works:
Press "R" (version 1.0) or "Collect Scene Modifiers" (version 1.1) button to load all modifiers classes in dropdown list ei. checked list box.
If "Selected Objects Only" checkbox is not checked then script will consider all scene modifiers for deletion.
Note: Use "Hold" and "Fetch" before press "Delete Modifiers" button.

Update v1.1
->>> Supports multiple selected modifiers (dropdown list replaced with checked list box)
->>> List Box controls
->>> Added option to consider only active (enabled) modifiers
Update v1.2
->>> Added "Select By Modifiers" option with support for enabled/disabled modifiers (requested by andrian)
•••••••••••••••••••••••••••••••••••••••••••
Update v2.0 (requested by andrian and Rodman)
->>> Optimized code
->>> Added dropdown list with 4 options (Delete, Select, Turn On, Turn Off)
->>> Added "Isolate Selected Objects" Option for "Selection By Modifiers" mode.
NOTE: This optinons only work for max versions 2013+
->>> Added macroscript DeleteAllModifier (requested by harumscarum)

Version Requirement: 
2010+
AttachmentSize
bga_deletemodifiers_v2.ms6.46 KB
bga_deleteallmodifiers.mcr550 bytes

Comments

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andrian's picture

Can we have and option to

Can we have and option to select objects with picked modifiers? Not only delete

barigazy's picture

...

U welcome ;)

bga

dmitrybelonosov's picture

Excellent!

Excellent implementation. Thank you very much!

barigazy's picture

...

If I implement that in this tool the users will be confused.
I already have another tool for enabling/disabling mods
http://www.scriptspot.com/3ds-max/scripts/expertmode-modifiers-control

bga

Rodman's picture

:D

I mean the state of the selected modifiers and not the selection in your UI.

Rodman

barigazy's picture

...

@Rodman: ??? . Are you saw UI image.The button is already there

bga

barigazy's picture

...

Thanks guys.

bga

Rodman's picture

:)

Another nice tool that was missing.
You could also add a button to uncheck the modifier(s).

Rodman

dsp_418's picture

Great useful script, thanks!

Great useful script, thanks!

draging's picture

great ... +1 thanks barigazy

great ... +1
thanks barigazy

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