Detriangulator
This tool is intended to remove diagonal edges from triangulated editable poly.
Optional features are:
- keep edges that have angle between faces more then specified (set 0 if this feature is not needed)
- keep UV border edges (only 1st UV channel used)
- keep non-smoothed edges
Hint: if you're not happy with the result of the script function just execute undo once, you'll get all removed edges back and selected so you can fix selection and remove edges manually.
Attachment | Size |
---|---|
detri.gif | 46.88 KB |
IN_tools-detriangulator.mcr | 5.04 KB |
Comments
This script offers some
This script offers some useful options and works on editable poly.
Unfortunally no bombs here.
Here's the implementation of
Here's the implementation of the same method (angles between edges)
http://scriptspot.com/3ds-max/hide-longest-edges, and believe me it doesn't work in production, just in tests :)
But the coolest method is here - http://scriptspot.com/3ds-max/quadrangulate
With the bomb! :)
Thanks you
Thanks youThanks for the quick reply.
Thanks for the quick reply. Will try that:)
jarvart
jarvart 2000
http://www.scriptspot.com/script-installation-in-3ds-max
Run .mcr through MAXScript>Run Script
Nothing will happen except OK appears in listener window, but now new macro appears in UI settings.
Now go to Customize>Customize User Interface
Select tab Keyboard/Toolbar/Quads/Menus depending on where you want to run this macro from, select category IN_tools and attach detriangulator to your interface.
This looks great. I
This looks great. I downloaded the file, and in max I went to maxscript and run script. I navigated to the downloaded file and it didn't show up as a msc file. When I tried to run it nothing happened. Please tell me what I am doing wrong!
That's a nice tool what I am
That's a nice tool what I am looking for.
Thanks for providing!