DinoRigCreator

43 votes
Version: 
0.60b
Date Updated: 
07/16/2008
Author Name: 
Martin Dufour

ok guy...and girl :-) this is the first preview of the new dinorig interface...the only thing that work right now are the muscle.I'm not really finished with them but since I'm going to go crazy,I think I'll work on something else

for a change!!

- I'm aware that the slider of the muscle don't get updated correctly ,I'll fix that soon !

let me know if you find any bug in the current state ...

Max2009 only!

 

 

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and the ol one of course :

 

 

 

this one should work on anything pass max8.

 

 

Video URL: 
AttachmentSize
Dino_Rig_Creator_060d.rar485.77 KB
DinoRig_1_03_79_Preview.rar916.59 KB

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MarTroYx's picture

oui la nouvelle version avec

oui la nouvelle version avec les muscles avais ete developer sous max2009 , mais la version stand alone devrais fonctionner en autant que le fichier .max est bien dans le repertoire du script :-)

Martin

diez-art's picture

Merci Martin...Par contre

Merci Martin...Par contre moi j'ai la création du muscle qui me provoque la fermeture de max à chaque fois donc j'ai jamais pu tester le truc. Domage. En tout cas tu fais du bon boulot ça y'a pas de doute... ;)

MarTroYx's picture

Here we go, this is the raw

Here we go,

this is the raw source code and doesn't include external dependencies (witch you can find from the original archive).

anyone is free to improve it in anyway you see fit (credit are welcome of course )

Good luck :-P

Martin

AttachmentSize
Dinorig_061_RawSourceCode.rar 178.71 KB
MarTroYx's picture

Thank! unfortunately I'll

Thank!

unfortunately I'll won't update this anymore , but I'll release the source in a while in case someone else want to improve it

capcaverna's picture

AMAZING Its is awsome. how

AMAZING Its is awsome. how u can creat this, awsome.

The life is Good

fajar's picture

another good stuff today.....

another good stuff today.....

Moondweller's picture

Thanks

Thanks

MarTroYx's picture

I want to have anchor point

I want to have anchor point on the muscle like in maya , that and more speed too.

the problem with the current one is that they don't keep volume , at least I think...

...anyone tried yet ???

MarTroYx's picture

Hi, today I'm posting the

Hi, today I'm posting the first interface preview of the new dinorig. Since I've got other thing to work on... this on maybe delayed a bit, so here what I got so far :

-all of the script logic seam to be working well.

-the old muscle solution as been incorporated but this is going to change a lot since I'm not very happy with the result :-)

this preview doesn't contains any of the rig part...it's only a ui preview to make sure everything is working fine and to keep you waiting :-)

Have a nice day,
Martin Dufour

MarTroYx's picture

Hi wicq08, Thank for your

Hi wicq08,

Thank for your kind world, I really appreciate :-)
This is one of the first script I wrote and well ... it contain bug ... so many that I can't even count them!
That why I removed the muscle in the first place, it was too buggy and relied on an external max file which I want to avoid.

as for facial bone, somebody already asked it and it's sure a great feature but I'll keep that for later on, let say ...when they'll be no bug left :-P

regards,
Martin

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