3ds Max | Scripts

Material Converter - Lumion

0 votes

 

rsPrvRender

0 votes

rsPrvRender (renderstacksPreviewRender) is a feature of renderStacks which allows users to reduce render settings temporarily without affecting the production render settings.

Please visit here for more details.

https://renderstacks.com/rsprvrender/

OutFiler

5 votes

With OutFiler all your scenes and models will be at hand!

Dock OutFiler to Max's interface and:

  • save and load scenes
  • save and load objects
  • merge objects by layers
  • make a list of your favorite paths
  • assign operations to hotkeys

or do not dock)

OutFiler performs all operations in the background, you do not need to wait for the list to be updated.

ASvoe_ViewHotBox_MENU

0 votes

Creates a quick menu for changing views and other useful features of the viewport. Assign the key to z.
double-clicking on z will display the standard 3ds MAX function.
See the attached file for more information.

IDs Finder

0 votes

With this script you can Find what kind of object and material IDs you have in your scene.

- the Buttons „to zero" reset all material and object IDs
- random object ID
- select the objects with one special ID

Script category: “#todorScripts”

You can see an example here, how to install my script per Drag and Drop:

Show Textures in viewport (one click!)

3 votes

A simple check button to place on your toolbar, to show or hide the textures for all materials in scene.

It supports almost any kind of material or render engine.

The script was written in a way that depends as minimum as possible on render engine, so it should support a wide range of engines and materials. But it's not infallible.

Realtime Spring

188 votes

After watch a few rigging reel using xsi or maya,I think that it would be much easier in animating if the rig has realtime delay effect.

EffectsChannelSet

79 votes

Object ID and Material ID

  • Management the Material ID and Objects ID.
  • Assigning a wirecolor for objects.
  • Automated creation MultiMatteElement for V-Ray renderer.
  • Automated creation MatteRenderElement for Mental Ray renderer.
  • Automate the creation of CMasking_Mask for Corona Renderer.

EffectsChannel v1.62

  • This version speed-up opening on complex scenes.
    The time of opening on a very big scene decreased from 16 sec to 0.094sec.

EffectsChannel v1.60

  • Adds support to Corona Renderer: Automate creation of CMasking_Mask.

UniRemover

22 votes

And all this works by single button

v.9.53 Fixed bug of remove current material to Standard material in open Material Editor

SpeedoMeter

7 votes

Shows the Local or Average Speed of an animated object in a multitude of formats. FIXED BUG that prevented the script from running. Added Selection Monitoring.

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