" Faceengine " facial bone creator for 3ds max facial animations

7 votes
Date Updated: 
Author Name: 
D. Dincer


To run the facial script :

1- Un-rar the "faceengine.rar" into your 3ds max programm folder.
for example ,

c:\program files\3ds max\faceengine

2-in 3ds max environment , run the "vertex recorder" script, if you have problems like " runtime error ..." , you need to run "3ds max.exe" as administrator , and re-run this script

3-With first button , select your 3d head model

4-With second button , select the vertices one by one according
to the visual quide on script window ( red dot on the quide model ) ,
it is very easy and takes approximately 8 - 10 minutes , if you forget the selected point location , you can change the slider value to see the selected locations.

5-After 100 vertices selection, the coordinate data is created by
the script , called "facevertex" text file ,

Please note that , facevertex file is under "..3ds max\faceengine\def " folder :

6- Open this text file , and , delete all the " signs in notepad , then copy all the lines in this edited text file , and finally , paste them onto original script shown below or in attachments ,

with this action , you are changing the original pop points with your own 3d head model coordinates , so, this step is very important , ( I did not have time to make this deletion operation automatically )

7- Now , you can run this new script for your model , ( to see the real time bone creation , please evaluate the script ,do not run the script , this is very fantastic )

and use skin modifier with the main bones , so , please use only the main facial bones in skin modifier , to hide unused bones , please , evaluate the "hiding script ," ( hiding script is not proper for "run script" command , you can only evaluate it )

8- I know that , some of the transforms can be better , my contact adress :

[email protected]

Version Requirement: 
3ds max 2009,,,
Video URL: 
faceengine.rar5.79 MB
Faceengine results for spaeking animation6.84 MB
facial_bones_creation_source.ms138.51 KB
hiding_unused_bones.ms3.04 KB
vertex_recorder.ms15.17 KB


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ghostpro278's picture


can you tutorial by a video?

ghostpro278's picture


can you tutorial by a video?

devrimdincer's picture


Hi ,

No bvh , c3d , bip file or another export option for my mo-cap module in the near future ,

Pure 3ds max ,

wicq08's picture

mo-cap modul

as an exe, after install it , Does it install it in 3ds max? and if so, what is its functionality? I mean , when you track the video sequence, what you do then? can you export a file , I dont know maybe a BVH file or something To work with Bonyface for example that has BVH importer,and if not what can you do with the track video then?

devrimdincer's picture

hi wicq08 , Faceengine

hi wicq08 ,

Faceengine mo-cap modul is an executable "exe" file with a dll , it is ready but ,
unfortunatelly , only I can sell it , please feel free to contact me if you interest ,

wicq08's picture

Motion capture module

Hi ddincer, what about sharing the motion capture tracking window that you show in this video : http://en.vidivodo.com/video/3ds-max-2010-faceengine/327029
that would be nice

devrimdincer's picture

"Vertex recorder" source as in attachments ( new )

You can download it

agrebkhalid's picture


when picking points it can be more effitient if wee cold specifie if the mesh is symetrique so we have to pick halfe the points, if you can give de VERTEX_RECORDER.ms without encrypting. thanks.

devrimdincer's picture

No more encypted :) ,

No more encypted :) , thank you for your feedback

devrimdincer's picture

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