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No I haven't tried the script. I looked at the video and saw there weren't many patterns.
So without having to buy it to see what it has, I would like to know up front.
Since I'm trying to decide between this and cgsource floor generator.
I have completed many complex projects like this but grademinders took a lot of time from my side to complete a single project but I can see your expertness in AutoCad you are doing very interestingly.
New. Warning message if mesh was breaked to 1000 elements or more.
New. Wait cursor while creating FloorGen objects.
Fix. Better transform interactivity.
Fix. Better offset calculation.
Comments
No I haven't tried the
No I haven't tried the script. I looked at the video and saw there weren't many patterns.
So without having to buy it to see what it has, I would like to know up front.
Since I'm trying to decide between this and cgsource floor generator.
cheers
This is gorgeous!
Thank you for saving a lot of time!
For one click now is done ten times more than before!
There are many patterns
Did you even try floorgenerator plugin?
I'd love to see more pattern types
Like these ones, also herringbone, Chevrons
https://www.techo-bloc.com/shop/pavers/industria-polished/#colors
[1.2] – 2019.05
New. Better flip normals.
[1.1] – 2019.05
New. Custom Presets.
Education
I have completed many complex projects like this but grademinders took a lot of time from my side to complete a single project but I can see your expertness in AutoCad you are doing very interestingly.
[1.09] – 2019.04
New. Warning message if mesh was breaked to 1000 elements or more.
New. Wait cursor while creating FloorGen objects.
Fix. Better transform interactivity.
Fix. Better offset calculation.
[1.08] – 2019.04
Fix. More spinners undo issues.
[1.07] – 2019.04
Fix. Reset Mirror on multiple obects.
Fix. Optimized multiple objects local transform speed.
Fix. Spinners undo issues.
Fix. Retriangulate Editable Poly before faces explode.
Fix. Explode angle threshold changed from 0.1 to 0.01 degrees.
Fix. Flip Normal modifier now always below FloorGen.