ScriptSpot

Script

Form

By Marius Silaghi · 2012-02-17

Version
1.02
Version requirement
3ds Max 9 SP1 - 2016
Date updated
2014-05-23
Votes
16
Download
Download
Description

Form is a new modeling system for 3ds Max that allows to quickly and easily create models. It contains a Form modifier, a Form Sphere helper and a Form Tools script.

Videos
Comments (14)

Thanx

Nik · 2014-08-09

Very helpful!

Marius Silaghi · 2014-05-23

Form for 3ds Max 2015 released

2014 support

Marius Silaghi · 2013-05-03

2013 plugins work by default in 2014. Just use the files from 2013.

Nik · 2014-08-09

+1

Form 1.02 released

Marius Silaghi · 2012-08-03

@lightcube thanks for reporting that bug, I fixed it in 1.02

Changes for 1.02:
- Fixed a bug that caused the intersection mesh to not be build in 3ds max 2013
- Increased stability

Form Problems 3ds Max 2013

lightcube · 2012-07-24

Marius,

I only started using 2013 full force within the last month so never noticed this before. It may or may not be a post Product Update 3 issue.

Whenever I try to have a branch in the Form Mesh by selecting any non end-node Form Sphere and clicking Append, the mesh that should appear in the branch is missing.

See the attached images. In #1 there is just a string of Form Spheres parented in a single array. With the hilighted Form Sphere in #1, I clicked Append and you can see the mesh is missing. In #3 I moved the new (appended) sphere to demonstrate the missing segement of mesh.

This happens at all times for me in Max 2013 64bit PU3.

Attachments

Form 1.01 released

Marius Silaghi · 2012-05-16

- Adds support for 3ds Max 2013

pretty cool!

kilad · 2012-02-29

I've been thinking about something like this since zspheres.
Is there any reason why you can't just do all the setup-stuff in the script?
Press form -> start clone or add gizmos

max script

max script · 2012-02-28

bunu nasıl yaptını max script le yapabilirmiyiz.

Marius Silaghi · 2012-02-28

Thanks everybody, I'm happy that you're happy with it.

@michael-kiss Yes you can animate the spheres but keep in mind the topology will change when it moves. It is best to collapse it to a mesh then rig and skin it manually.

ZSpheres directly inside 3DsMax

48design · 2012-02-23

Wow! This is awesome! :oD

Animatable

michael-kiss · 2012-02-21

Hi,

this seems like a very nice script. Looks promising!
Is it animatable with keyframes?

Cheers,

Michael

wahoo

Gspoutnik · 2012-02-18

I purchase it and i can say that its a really great plug.

Like Zsphere in 3dsmax.

And,  if you import/export in mudbox you have a really speed workflow.

i create this draft in less 10mn for my first try...

 

.

Excellent Tool

lightcube · 2012-02-18

For organic modelling, this adds a whole new world of possibilities. Well worth the price. Thanks for this one!