Since there is no way to export a Normals pass from FumeFX for re-lighting in comp, I set this up to set your Red, Green, and Blue lights to fake an RGB pass. It's pretty straight forward.
FumeFX RGB Light RigUpdates
- Added a Link and Unlink button so that you can attach it to the Fume Grid
- Fixed a problem with the grid moving to the Fume Grid.
- Fixed lights getting messed up when playing with controller distance
- Colored the lights' wirecolor to match the light color. I got the idea from Joe Gunn
- When you select the FumeGrid, it will go to the position of the grid wherever it is in the scene. Before it would just go to the origin.
- Added a button to move the rig to the selected grid.
- Added notifications in the Listener after adding, removing, lights and re-aligning the grid.
- Click "Build FumeFX Light Rig" to setup the rig. It creates the lights that are parented to a master dummy that you can move around.
- Add and Remove the rig lights to Fume. Just make sure the container you want the lights added.
- Control over the lights' individual on/off state and light multiplier.
- Distance Controller globally controls the distance of the light's from the center.
By mstarktv
Bruno_G · 2015-10-18
Augusto Lombardi · 2014-05-05