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Script

Game Rigg to Character Studio Biped

By fferro · Credited author: Fernando Ferro · 2011-06-10

Version
0.10
Version requirement
3D Studio MAX 2010 32 or 64 bits
Date updated
2011-06-10
Votes
14
Description

gametobiped1

 

Creates a Character Studio Biped rigg based on a Valve rigg made with standard bones.
Biped limbs are scaled to the size of each bone. Position and orientation are copied from each bone too.
Biped COM are created at the Pelvis bone position but not scaled or oriented.
Biped Pelvis are scaled to replicate the Thighs position, but oriented as default bipeds.
Original bone rigg must stand on Z = 0.0
all meshes with a skin modifier are copied from originals but cotroled by the new biped.
the list of bones to find comes from \\Scripts\\GameToBiped\\Presets\\ValveBiped01.btf

Additional Info

Downloaded file must be extracted at 3DS MAX Script directory, in my case: "D:\Program Files\Autodesk\3ds Max 2010\Scripts" It does not work with twisted bones. ONLY: 1 Upperarm + 1 Forearm
Attachments
Comments (11)

thanks

wwwhotmailcom · 2020-02-20

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fferro · 2013-03-02

sorry guys, the implementation of this script is not flexible enough to adapt to new riggs.
I have to create a database for each one and for that I should be familiar with it.
I' good with Character Studio only.

Hello Fernando

remark3d · 2012-09-05

I have same request, if is possible to make DAZ Studio 4 - fbx export character bones preset, would be great beacause your script have a great potential :) (and what about "save" preset directly over your script?)

Martin

CAT

lightcube · 2012-08-31

Add support for CAT and I will add a link to this into Wall Worm.

fferro · 2012-08-31

Hi Shawn Olson,

CAT does not have a unique named hierarchy, like Biped. So, there are a lot of work to do. Not enough free time, sorry.

lightcube · 2012-08-31

Thanks for responding. (I'll link to it anyway :P )

You could potentially set it up with some default CAT Rig that has specific names... perhaps one of the default human rigs that comes with CAT. The default CAT rig Bip01 has all the same names of a default biped (I believe).

The main reason for me is that this is essentially solving the same dilemma that I'm asked about a lot... and I'm more interested in using CAT overall than biped. (And I'm also more interested in not spending the time to do it :) )

Bugs...

fferro · 2012-08-30

Downloaded file must be extracted at 3DS MAX Script directory, in my case:
"D:\Program Files\Autodesk\3ds Max 2010\Scripts"

It does not work with twisted bones. ONLY: 1 Upperarm + 1 Forearm

help please

delvar34 · 2012-05-09

hi, i try to run the script but when i do it a message appear:

Runtime error: dotNet runtime exception: Ivalid directory on URL

so, what must i do ?

best regard.

fferro · 2012-08-30

where do you extract the file?
Which version of MAX?

Need Your Help

hakim_the1 · 2012-04-27

Hi Fernando..

I need help from you.. i tried your script but unnecessary things are coming in middle and not getting the result.

I am using Daz 4 characters into 3d max 2009 and 2010.. specially Daz genesis bones structure.

If you forward me your email than i will send you my genesis FBX character with rigging ... i just need when i import into max software and than i use your MODIFIED script, which automatically match with my Genesis character and that dummy bones converted into Biped. please just help me in this thing. i tried so many things. but something comes in middle. you can Contact me on my email - hakim_the1@hotmail.com

I am waiting for your help.

Bybye.. Take care...

fferro · 2012-08-31

Hi hakim_the1,

Do you know Motionbuilder has a template to characterize riggs from Daz 4 Genesis?
May be this is the better workflow for your problem
Best R