
Creates a Character Studio Biped rigg based on a Valve rigg made with standard bones.
Biped limbs are scaled to the size of each bone. Position and orientation are copied from each bone too.
Biped COM are created at the Pelvis bone position but not scaled or oriented.
Biped Pelvis are scaled to replicate the Thighs position, but oriented as default bipeds.
Original bone rigg must stand on Z = 0.0
all meshes with a skin modifier are copied from originals but cotroled by the new biped.
the list of bones to find comes from \\Scripts\\GameToBiped\\Presets\\ValveBiped01.btf
remark3d · 2012-09-05
lightcube · 2012-08-31