HCG Asset Browser PRO

146 votes
Version: 
1.3.2
Date Updated: 
07/07/2014
Author Name: 
Francisco Hermida

Ver 1.2 - Check the New Video

HCG Asset Browser now FREE!

Current version:1.3.2

Additional Info: 

FIXING .NET error:

  1. Right click the .ZIP file and click Properties
  2. Click unblock button in "General" tab.

Warning: There is no automated installation process, read the readme.txt inside the hcgab folder for more information  

  • Installation folder is now C:\Users\User\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts
  • Settings file is now xml
  • When saving new models it will ask if you want to save the associated textures to a subfolder on the same folder were the model will be saved, the textures are renamed to "modelname - texturename" and reasigned to the respective bitmaps.

 v1.3.2 (2014-07-07):

  • Fixed incompatibility with 3ds max 2015

v1.3.1 (2013-12-17):

Know issues:

  • A few material features are broken at the moment.
  • The script will not import old settings.

  v1.2.5 (2012-10-31):

  • Fixed a bug with 3ds max 2013 product update 4

v1.2.4 (2010-11-07):
 

  • Fixed a bug when loading assets with invalid path.
  • Materials: Removed a error when trying to apply others types of items than materials like maps in the Materials categories.
  • Materials: Reorganized "UVW Set." Panel
  • Materials: Included support to save/apply VrayDisplacementMod with materials
    - At the moment it only save and load the bitmap path of the VrayDisplacementMod "Texmap' slot. "Use object mtl" to store complex Texmap

 

This script is Free to use

Features:

- See and generate thumbnails for your Models, Materials and Textures.
- With few clicks add Models, Materials and Textures to the scene.
- Paint geometry in the scene with a model in your Library.
- Apply materials with automatic UVWmap. The script save uvwmap information for future use.
- Replace models in your scene with another Model of your choice.
- Drag and drop textures to material maps.
- Clean and easy to use interface.
- Advanced options to fit your workflow.

 

Installation:

  • Download installation file
  • Execute installation file
  • Start 3ds max
  • Go to Customize>Customize User Interface>Keyboard or Toolbars> Category "HCG"> command "HCG Asset Browser PRO"
  • Assign a shortcut
  • Activate the shortcut

 

Version Requirement: 
3ds Max 2014
Video URL: 
AttachmentSize
hcgab_1.3.2.zip2.79 MB

Comments

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SIL's picture

bug

When queue render thumbnails - the parameter override gamma output is ignored, but render single thumbnail - is ok.

SIL's picture

bug

new Bug: When I have max-file with extension upper case (*.MAX) and JPG-preview, then the Asset Browser PRO not sees JPG-preview. When I rename extension with lower case (*.max) in this case is everything okay.

SIL's picture

Yes

Yes. Use Model Camera - not work.
toriacht: For temporary solution - reduce the intensity of sunlight in custommodelscene.max

 

...wishlist:
Can you make deleting model from ItemPanel to Recycle Bin?

toriacht's picture

also there is a bug, if

also there is a bug, if render material thumbnails one by one gets you a different result than when you queue all the thumbnails, as render queue ignore the 2.2 gamma

toriacht's picture

I have a default scene set up

I have a default scene set up with vray sun and dome light with a vray sky in it.This is our typical exterior lighting setup.
I want to use this lighting to render thumbnails.

My model library is setup without cameras (and I dont want to go into every file and make a vray cam)
So I select use scene lights and ignore the use model camera button in thumbnail preferences.
It renders a thumbnail that uses the scenes vray sun sky setup but it does so with a standard max camera and every thumbnail is blown out white.

I need to be able to say use scenes light and also use scenes camera

SIL's picture

Hello Chico Hermida! A new bug is found.

Hello Chico Hermida!

> SIL: "When adding material to VRayPlane I get this message:"

> i didn't get this error here, do you have any other detail about this bug?

Probobly it was my fault with some hotfix for 3dsmax. All ok in version 1.2.4

 

New BUG:

When checked on option "Compress on Save" in 3dsmax's Preferences:

and try to make Render Thumbnail - I get following message error:

-- Error occurred in renderthumbnail(); filename: C:\Program Files\Autodesk\3ds Max 2010\scripts\HCGAB\hcgabPRO.mse; position: 86083; line: 358
-- Defined in encrypted script
-- called in renderModelThumbnail(); filename: C:\Program Files\Autodesk\3ds Max 2010\scripts\HCGAB\hcgabPRO.mse; position: 43597; line: 188
-- Defined in encrypted script
-- called in fn_fv_CustomContextMenuItemSelect(); filename: C:\Program Files\Autodesk\3ds Max 2010\scripts\HCGAB\hcgabPRO.mse; position: 223547; line: 889
-- Defined in encrypted script
>> MAXScript dotNet event handler Exception: -- Unknown system exception <<

If I try to make Render Thumbnail again...:

Or errors about Garbage Collection...

Finaly - 3dsmax needs to restart (sometimes only from Task Manager) to resume normal operation!

 

Question:

What does option "Render Filter List"? It is works?

 

Wishes update :)

Add saving to INI-file greater number preferences of UI, such as "Custom Pivot", "Use Surface", "Size of Treeview and Listview" etc.

1rv's picture

Must have for ArchViz! Thank

Must have for ArchViz!
Thank you so much!

cgstuff's picture

Will try this script. Does

Will try this script.
Does this work with pointcache xml files? I have hundreds of mesh with pointcache modifier and need to relink then collect all files.

cecofuli's picture

BUG/Error

I've a directory with 512 file (256 thumb and 256 max file) when I try to see the HCG Asset Browser Thumbnail

-- Runtime error: dotNet runtime exception: Out of memory.

Francisco Hermida's picture

SIL: "When adding material to

SIL: "When adding material to VRayPlane I get this message:"
i didn't get this error here, do you have any other detail about this bug?

Thanks for the suggestions, all are being worked :)! (some will be included in a later version since they require a new interface)

cecofuli: "BUG 1 and 2"
Humm thanks for this i will have a look on both.

"thumb.db"
Actually i was researching the best way to work with thumbnails, anyway it will only be included in the new interface that I'm developing.

"Paint multiple models"
This feature is almost developed, couldn't include in the previous update, but I think it will be available in the next one. (Probably i will release a beta first, to test it.)

Thanks for you time to send these suggestions.

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