HCG Asset Browser PRO

146 votes
Version: 
1.3.2
Date Updated: 
07/07/2014
Author Name: 
Francisco Hermida

Ver 1.2 - Check the New Video

HCG Asset Browser now FREE!

Current version:1.3.2

Additional Info: 

FIXING .NET error:

  1. Right click the .ZIP file and click Properties
  2. Click unblock button in "General" tab.

Warning: There is no automated installation process, read the readme.txt inside the hcgab folder for more information  

  • Installation folder is now C:\Users\User\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts
  • Settings file is now xml
  • When saving new models it will ask if you want to save the associated textures to a subfolder on the same folder were the model will be saved, the textures are renamed to "modelname - texturename" and reasigned to the respective bitmaps.

 v1.3.2 (2014-07-07):

  • Fixed incompatibility with 3ds max 2015

v1.3.1 (2013-12-17):

Know issues:

  • A few material features are broken at the moment.
  • The script will not import old settings.

  v1.2.5 (2012-10-31):

  • Fixed a bug with 3ds max 2013 product update 4

v1.2.4 (2010-11-07):
 

  • Fixed a bug when loading assets with invalid path.
  • Materials: Removed a error when trying to apply others types of items than materials like maps in the Materials categories.
  • Materials: Reorganized "UVW Set." Panel
  • Materials: Included support to save/apply VrayDisplacementMod with materials
    - At the moment it only save and load the bitmap path of the VrayDisplacementMod "Texmap' slot. "Use object mtl" to store complex Texmap

 

This script is Free to use

Features:

- See and generate thumbnails for your Models, Materials and Textures.
- With few clicks add Models, Materials and Textures to the scene.
- Paint geometry in the scene with a model in your Library.
- Apply materials with automatic UVWmap. The script save uvwmap information for future use.
- Replace models in your scene with another Model of your choice.
- Drag and drop textures to material maps.
- Clean and easy to use interface.
- Advanced options to fit your workflow.

 

Installation:

  • Download installation file
  • Execute installation file
  • Start 3ds max
  • Go to Customize>Customize User Interface>Keyboard or Toolbars> Category "HCG"> command "HCG Asset Browser PRO"
  • Assign a shortcut
  • Activate the shortcut

 

Version Requirement: 
3ds Max 2014
Video URL: 
AttachmentSize
hcgab_1.3.2.zip2.79 MB

Comments

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GeorgeR's picture

Any news on the xref stuff?

Any news on the xref stuff? :)

Francisco Hermida's picture

It's in my to do list(study

It's in my to do list(study a workflow to use xref)! i will think in what can i do.

Thanks!

GeorgeR's picture

Chico could you add the

Chico could you add the option to merge as xref?

Francisco Hermida's picture

Sorry for the lake of news

Sorry for the lake of news in the last month, i moved to australia and i had problems to get a internet connection here, now everthing is fine.I continued to develop the script even i was offline, in the next few days i will release a update with new features and bug fixs.

raistlin's picture

yes he moved to australia

yes he moved to australia and promise a great come back for us ;)
take your time chico... Making our library is VERY long lol

Life is a dangerous experiment where no one has yet come out alive
www.vincent-grieu.com

Marco Brunetta's picture

Last time I heard from

Last time I heard from Chico, he was moving to another country, updates will probably resume once he's settled in.

GeorgeR's picture

The lack of updates to this

The lack of updates to this plugin is VERY disappointing!

raistlin's picture

It should be usefull if you

It should be usefull if you can creat a "batch-render" for thumbnails... it's very boring to click and wait one by one... (for exemple it should be possible to do this thing on click on a category and have a choice like "render missings thumbnails" and "render all thumbnails")

and maybe one little thing i'm thinking about, just a little time-render indication on the render, to keep in mind if the object is heavy or not.

an other thing should be usefull (with the vray stuff collector like lele's one) it should be a system which it could transform some vray material into an other like mental ray, brazil and others... (like material converter we can found on this site)

(sorry for this worst english, i do what i can ;) )

thx !

Life is a dangerous experiment where no one has yet come out alive
www.vincent-grieu.com

Francisco Hermida's picture

hi themaxxer, i will adjust

hi themaxxer,

i will adjust the script to fallow the gamma and lut> output setting of the max, i think this will resolve the problem and the next version i will include new options to increase the control of the thumbnails.

You can see the price in this link:
http://www.hermidacg.com/?page_id=215

thanks!

themaxxer's picture

the script is cool, BUT I

the script is cool, BUT I work in linear space and all thumbnails are very dark. is it possible to implement a gamma 2.2 button? also the material previews are very dark.

...and how much does the pro version cost? I don't see a price.

thanks, themaxxer

 

 

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