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Script

La Ola

By Daniel Wichterich · 2011-10-27

Version
0.3
Version requirement
2011
Date updated
2011-11-19
Votes
14
Description

Lo Ola creates wavelike delay motion. You define one master object and its slave objects. La Ola then links all the properties and modifiers you want via expression controllers. It does not create or copy any keyframes. Once set up you get direct feedback when you animate.

Additional Info

Added a new video created by Chris Murray on how to use LaOla Changes Version 0.3 -added visibility to the list of properties -added possibility to remove laola expressions from all objects -increased speed on adjusting delay (via custom attribute) Changes Version 0.2 - Added possibility to change delay amount afterwards (via CustomAttribute on the Master Object) - Rotation is now relative to original position Instruction: 1. Pick Master Object 2. Select Slaves and press "Add Selection" 3. Select the properties you want to be controlled by the master object. 4. Set the amount of ticks to be delayed 5. Under "Process" press "OK" 6. Use the Custom Attribute on your MasterObject to adjust the delay Install: Run "LaOla_v02.ms"
Videos
Attachments
Comments (18)

Bake to keyframe?

jonathank · 2013-06-14

I need to export animation to another package which requires keyframes. Is there a way to bake each objects keyframes down for FBX export?

Multiple La Ola in a single scene

raven · 2013-03-11

This is still one of my favourite scripts.
I was just wondering if there is a way to have multiple La Ola setups in a single scene.
I find that it will over write all of the setups if you just change one of the tick delays.
I am controlling a few different slices on the same objects that all need different delay settings.
Even if there is a way to just manually edit the current custom attributes I could change the one set to have a different variable name in the script controller.
Is this possible, I cant seam to access it in the Parameter editor?
Any help would be greatly appreciated.
Thanks
Gavin

Edit: Looks like it is working in another file, I just have managed to break it somehow in the one setup i have. strange.

backflipbedlem · 2012-10-27

Ok, if you parent all the bits of the geometry before hand, then the delay transforms work fine!
Few!!!

Parenting issues

backflipbedlem · 2012-10-27

Hey Dude,

Love the script, its super cool!
But seem to have run into a major issue regarding parenting.
Am I doing something wrong? Is it possible.

Once i get a cool looking delayed transform, I can't reposition the whole setup or parent it to a dummy etc!
Really hope this can be done!

Cheers!

when used on reference objects

raven · 2012-09-02

Fantastic script thanks.
Is it possible to just copy the modifier that you are using.
I have a bunch of reference object, and it copies all the modifiers from below the reference point as well. So I have to go to each one and delete them.

Jonathan de Blok · 2012-06-20

Cool stuff!

And nice meeting you at the EUE :)

Trouble

logicoff · 2012-06-19

Does this work under 3ds max 2012? I do everything step by step but when I move 1 object everything moves with it without delay.. can you help me?

max 2012

Daniel Wichterich · 2012-06-20

@logicoff:
make sure to have the animate button turned on
it should work in max2012
greetings

logicoff · 2012-06-21

oh I can see now... I didn't see it in the tutorials:) thanks

Just a big thanx..

titol · 2012-06-13

I wish there were more people like you! This script is really cool and you share it for free....I really appreciate!

Do you think it would be possible to have the same kind of delay effect for things like path constraint controller?

Anyway, thanks a lot for your work!

Cheers,

Oli...

path constraint controller

Daniel Wichterich · 2012-06-20

@ Oli:
Hi, in fact the delay effect should work for a master object with an path constraint. I just tried it and was surprised myself :) Greetings

genius!

cyb3r · 2011-11-26

It is so much better than Keytransfer which allows only to offset transform keys. Thank you for this one!

48design · 2011-11-01

Looks really fantastic! :)

mdko · 2011-10-31

This is really good! But is there any way for the objects to rotate relative to their original position? Because now when i link objects, their initial rotation changes..

rotation

Daniel Wichterich · 2011-11-19

Hi, thanks!
@mdko: I changed that in version 0.2. Greetings

mdko · 2011-11-25

awesome! thanks a lot :)

backflipbedlem · 2012-10-27

Did u ever get a fix for this???

Nice!

luisllamas · 2011-10-29

Great script! Good work