LSCMUnwrap

49 votes
Version: 
1.0
Date Updated: 
05/24/2008
Author Name: 
Christoph Kubisch

lscm unwrap integrated for max5.1 and up

After seeing the max8 peltmapping vids - and doing a bit research on
the topic - I found that wings3d and blender already have nice
automatic unwrappers - using the same technique called LSCM. This
maxscript/plugin combo implements the technique based on blender3d. It
allows the user to mark edges as uv seams and run the automatic unwrap.

- mark edges on EPoly
- display the custom marked edges in viewport (with or without depth-testing)
- the unwrapper takes poly area into account and scales uv-charts to a common texel/unit ratio.
- can work only on selected uv faces
- can lock selected uv vertices

Additional Info: 

USAGE:

Within editable poly modifier you select edges and mark them as seams -
either using the 'LSCM Central' or the other macroscripts. After that
you run the UNWRAP in 'LSCM Central'

---------------------

NOTE:
- It only works on editable poly
- The plugin was tested under (max 5.1, 8, 9-32, 2008,2009,2010-32)
- 64 bit is untested but included

---------------------

INSTALL:

copy stdplugs to your max folder
copy the proper plugin to your max/plugins folder
execute the mcr script once (it will install itself permanently then)
To make use of it you need to link its actions via "Customize"

Go to "Customize->Customize User Interface"
you will then find the proper macroscripts in the
'CrazyButcher' category

Check readme.txt for more infos !!
---------------------
last change:
contains 2010 support
1.0 contains 2009 support and a bugfix:
The unwrap editor window had to be closed and re-opened to show proper mesh (sometimes it showed garbage although internally everything was correct). This is fixed now.

Version Requirement: 
2010; 2009; 2008; 9; 8; 7; 6; 5.1
Video URL: 

Comments

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ariana's picture

error installing the script

i get the following error when i run the LSCMUNWRAPPER_INSTALL file:

compile error: undeclared variable:lscmdrawstate
in line: check box cb_draw "Display Seams" checked:lscmdrawstate a

has anyone any idea what can i do to make it work?
(i have 3ds max 2009 32 bit)

jazznazz's picture

2012 ?

Edit: works just fine on 2011 x64

Hi, I just switched to 2012 from 2009 and subconsciously expected some kind of nasty surprise - lscm doesn't work!
I know they implemented a slightly better LSCM in max 2012, but it's so much faster to work in edit poly instead of unwrap uvw ... do you plan to compile it for max 2012 ?

kurt_hectic's picture

works on x64 2010

works on x64 2010

MAlice0409's picture

This is just AMAZING! I never

This is just AMAZING! I never thought that I can use LSCM on Max!
Thx for such a awesome script!

capcaverna's picture

so goooooooooooooood

so goooooooooooooood

The life is Good

Christoph Kubisch's picture

oli, you probably forgot to

oli, you probably forgot to copy the proper plugin as well.

www.luxinia.de - Lua - scriptable 3d engine

CriticalError's picture

thanks a lot guys really

thanks a lot guys really grateful for this script

[center][img]http://s60.radikal.ru/i169/0906/9c/7a84d3074b76.jpg[/img][/center]

oli8877's picture

getting an error when trying

getting an error when trying to run the install script in max 2009 32 bit version on windows xp....

spinner sp_map "Map Channel:" range:[1,99,LSCMUnwrap.getchannel()] fieldwidth:40 type:#integer align:#center offset:[0,6]

attached a file with error

thanks for any help

AttachmentSize
lscm.jpg 35.38 KB
mdrid's picture

wow, i m gonna give a try on

wow, i m gonna give a try on this script. thnkz!

Christoph Kubisch's picture

I just did a 64-bit compile

I just did a 64-bit compile and it ships with the package (untested, but another plugin I did for 64 bit recently worked as well)

www.luxinia.de - Lua - scriptable 3d engine

www.luxinia.de - Lua - scriptable 3d engine

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