ScriptSpot

Script

LSCMUnwrap

By Christoph Kubisch · 2006-10-21

Version
1.0
Version requirement
2010; 2009; 2008; 9; 8; 7; 6; 5.1
Date updated
2008-05-24
Votes
49
Download
Download
Description

lscm unwrap integrated for max5.1 and up


After seeing the max8 peltmapping vids - and doing a bit research on
the topic - I found that wings3d and blender already have nice
automatic unwrappers - using the same technique called LSCM. This
maxscript/plugin combo implements the technique based on blender3d. It
allows the user to mark edges as uv seams and run the automatic unwrap.

- mark edges on EPoly

- display the custom marked edges in viewport (with or without depth-testing)

- the unwrapper takes poly area into account and scales uv-charts to a common texel/unit ratio.

- can work only on selected uv faces

- can lock selected uv vertices

Additional Info

USAGE:

Within editable poly modifier you select edges and mark them as seams - either using the 'LSCM Central' or the other macroscripts. After that you run the UNWRAP in 'LSCM Central'

---------------------

NOTE:
- It only works on editable poly
- The plugin was tested under (max 5.1, 8, 9-32, 2008,2009,2010-32)
- 64 bit is untested but included

---------------------

INSTALL:

copy stdplugs to your max folder
copy the proper plugin to your max/plugins folder
execute the mcr script once (it will install itself permanently then)
To make use of it you need to link its actions via "Customize"

Go to "Customize->Customize User Interface"
you will then find the proper macroscripts in the
'CrazyButcher' category

Check readme.txt for more infos !!
---------------------
last change:
contains 2010 support
1.0 contains 2009 support and a bugfix:
The unwrap editor window had to be closed and re-opened to show proper mesh (sometimes it showed garbage although internally everything was correct). This is fixed now.

Tags: Poly, UVW, Unwrap

Comments (12)

error installing the script

ariana · 2011-12-10

i get the following error when i run the LSCMUNWRAPPER_INSTALL file:

compile error: undeclared variable:lscmdrawstate
in line: check box cb_draw "Display Seams" checked:lscmdrawstate a

has anyone any idea what can i do to make it work?
(i have 3ds max 2009 32 bit)

2012 ?

jazznazz · 2011-06-28

Edit: works just fine on 2011 x64

Hi, I just switched to 2012 from 2009 and subconsciously expected some kind of nasty surprise - lscm doesn't work!
I know they implemented a slightly better LSCM in max 2012, but it's so much faster to work in edit poly instead of unwrap uvw ... do you plan to compile it for max 2012 ?

kurt_hectic · 2011-05-16

works on x64 2010

MAlice0409 · 2010-02-17

This is just AMAZING! I never thought that I can use LSCM on Max!
Thx for such a awesome script!

capcaverna · 2009-11-27

so goooooooooooooood

CriticalError · 2009-06-06

thanks a lot guys really grateful for this script

oli8877 · 2009-06-04

getting an error when trying to run the install script in max 2009 32 bit version on windows xp....

spinner sp_map "Map Channel:" range:[1,99,LSCMUnwrap.getchannel()] fieldwidth:40 type:#integer align:#center offset:[0,6]

attached a file with error

thanks for any help

Attachments

Christoph Kubisch · 2009-06-28

oli, you probably forgot to copy the proper plugin as well.

mdrid · 2008-09-27

wow, i m gonna give a try on this script. thnkz!

Christoph Kubisch · 2007-11-13

I just did a 64-bit compile and it ships with the package (untested, but another plugin I did for 64 bit recently worked as well)

www.luxinia.de - Lua - scriptable 3d engine

Christoph Kubisch · 2007-11-02

it is possible, I just dont have the resources for it. the source comes with the download, so anyone who is capable could do it.

tremor · 2007-11-02

hello,
i would like to know if it's possible to recompiled this script for 64bits !!!
problem, i'not a developer.
please help me