LSCMUnwrap
After seeing the max8 peltmapping vids - and doing a bit research on
the topic - I found that wings3d and blender already have nice
automatic unwrappers - using the same technique called LSCM. This
maxscript/plugin combo implements the technique based on blender3d. It
allows the user to mark edges as uv seams and run the automatic unwrap.
- mark edges on EPoly
- display the custom marked edges in viewport (with or without depth-testing)
- the unwrapper takes poly area into account and scales uv-charts to a common texel/unit ratio.
- can work only on selected uv faces
- can lock selected uv vertices
USAGE:
Within editable poly modifier you select edges and mark them as seams -
either using the 'LSCM Central' or the other macroscripts. After that
you run the UNWRAP in 'LSCM Central'
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NOTE:
- It only works on editable poly
- The plugin was tested under (max 5.1, 8, 9-32, 2008,2009,2010-32)
- 64 bit is untested but included
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INSTALL:
copy stdplugs to your max folder
copy the proper plugin to your max/plugins folder
execute the mcr script once (it will install itself permanently then)
To make use of it you need to link its actions via "Customize"
Go to "Customize->Customize User Interface"
you will then find the proper macroscripts in the
'CrazyButcher' category
Check readme.txt for more infos !!
---------------------
last change:
contains 2010 support
1.0 contains 2009 support and a bugfix:
The unwrap editor window had to be closed and re-opened to show proper mesh (sometimes it showed garbage although internally everything was correct). This is fixed now.
Comments
error installing the script
i get the following error when i run the LSCMUNWRAPPER_INSTALL file:
compile error: undeclared variable:lscmdrawstate
in line: check box cb_draw "Display Seams" checked:lscmdrawstate a
has anyone any idea what can i do to make it work?
(i have 3ds max 2009 32 bit)
2012 ?
Edit: works just fine on 2011 x64
Hi, I just switched to 2012 from 2009 and subconsciously expected some kind of nasty surprise - lscm doesn't work!
I know they implemented a slightly better LSCM in max 2012, but it's so much faster to work in edit poly instead of unwrap uvw ... do you plan to compile it for max 2012 ?
works on x64 2010
works on x64 2010
This is just AMAZING! I never
This is just AMAZING! I never thought that I can use LSCM on Max!
Thx for such a awesome script!
so goooooooooooooood
so goooooooooooooood
The life is Good
oli, you probably forgot to
oli, you probably forgot to copy the proper plugin as well.
www.luxinia.de - Lua - scriptable 3d engine
thanks a lot guys really
thanks a lot guys really grateful for this script
[center][img]http://s60.radikal.ru/i169/0906/9c/7a84d3074b76.jpg[/img][/center]
getting an error when trying
getting an error when trying to run the install script in max 2009 32 bit version on windows xp....
spinner sp_map "Map Channel:" range:[1,99,LSCMUnwrap.getchannel()] fieldwidth:40 type:#integer align:#center offset:[0,6]
attached a file with error
thanks for any help
wow, i m gonna give a try on
wow, i m gonna give a try on this script. thnkz!
www.mdreed.deviantart.com
http://www.youtube.com/user/projexstudio
I just did a 64-bit compile
I just did a 64-bit compile and it ships with the package (untested, but another plugin I did for 64 bit recently worked as well)
www.luxinia.de - Lua - scriptable 3d engine
www.luxinia.de - Lua - scriptable 3d engine