ScriptSpot

Script

Map Loader

By colinsenner · Credited author: Colin Senner · 2008-08-15

Version
1.3
Version requirement
3dmax 7+
Date updated
2008-08-29
Votes
26
Description

1. Run script

2. In Max goto "Customize->Customize User Interface...->Toolbars

tab->Category: ColinScripts->Map Loader
" and drag "Map Loader" to a toolbar, click to run.

 

Loads maps into the material editor that exist in the scene.  Very straightforward. Support for special Mental Ray Maps and VRay Maps included.

 

Attachments

Tags: map, scene, maps, loader, procedural, finding

Comments (2)

brittnell · 2008-08-16

Hey Colin,

Cool, and does what it says.

One thing though... You need to adjust the above instructions to "Map Loader" rather than "Relink Bitmaps".

Thanks, and have a good weekend!

colinsenner · 2008-08-18

Thanks Britt, always catching my mistakes ;)