Massfx Rope Creator
The fastest solution to create ropes for your Massfx simulation which allows you to create a rope between 2 objects automatically!
Rope morphing is based on a skin modifier. You can use ether the standard Skin modifier or 3D-io Bones Pro. It's optional. No additional plugins are required.
The plug-in supports both standard MassFX engine and Nvidia DCC plug-in for PhysX.
CHANGELOG:
v1.5
Fixed: License check issue
v1.4
Fixed: Compatibility with 3Ds Max 2022+
Fixed: some UI issues
v1.3
Fixed: "Undo" now works properly with all actions.
Added: Spinner to change rope stiffness.
Added: Now you can update/delete ropes.
Added: Mass actions with all selected ropes.
Comments
Hello, Delphinium! I have
Hello, Delphinium! I have added Nvidia DCC plug-in support in v1.1. Now it can work on both Nvida physX plugin and original massfx plugin.
I have tested it for you in 3DS MAX 2016 with NVIDIA PhysX 3.4.2 (4.2.21119.23282)
Can your tool work on Nivdia PhysX Plugin as well?
Hi, I have gotten a problem when using your Massfx Pope creator.
I am using 3dsmax 2016, with a newest Nvida physX plugin for 3dsmax. I need these new updates in this plugin but in this situation, the original massfx plugin in 3dmax will be hided.
Is it's possible that your tool can work on both Nvida physX plugin as well as Original massfx plugin? I am asking this because the Nvida still keep updating the physX plugin and it has less bugs and new improvements than the original one. And they can't works together.
Thanks very much.