New:
- added support for Corona 7 materials
- added support for 0 - 65535 Mateiral IDs (3ds max 2018, 2019 and up)
- Include not used materials in scene - from SME or Material Editor
- fixed Select / Filter form Material Editors - SME and Material Editor
- save settings on dialog close + size and position
- select / filter from SME and Material Editoe in one button now
- select / filter from multiple materials in SME
- fixed red button highlights - for selected IDs
It will let you quickly organize Mat IDs and VRay Effect ID in the scene and create MultiMatteElelemnts:
- Sort materials list by Name, ID, Type or Material Editor Slot
- Multiselect and change ID
- Reset all MatID to 0 (select all -> press 0 button)
- Select on list by ID (switch "change" -> "select" or "add to select")
- Select materials by scene objects
- Add / Delete MuliMatteElements
- Highlight Buttons of used MatIDs Vray Effect IDs
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New:
v1.39
- added support for new Corona 7 materials (owerride ID in: _CoronaPhysicalMtl, CoronaLegacyMtl, CoronaLightMtl)
- added 'Add name prefix: #' (in Add to Render Elements window) - to make masks automatically in Pulze Post Manager
v1.38
- fixed support for older 3ds max versions (2015 and lower)
- fixed update of the preview list when entering the Base name in Add to Render Elements window
v1.37
- new 'A/S' button to Assign / Select
- Left-Click - Assign
- Right-Click - Select
- new "Multi" (CheckButton) to enable Multi - Assign / Select option
- new 'U' Unique Assign (check-button)
- new 'R' Random Assign (check-button)
- new '-' and '+' buttons to shift selected IDs by +1 or -1
- new 'Sub-Mtls' check-button to show all sub-Materials tree (Multi/Sub-Object material, Vray Blend etc)
- new XRef-Src check-button to list sub-Mtls from XRef Materials
- show on list with other (dark green) background color
- collect used IDs - for Render Elements
- collect used names - for Render Elements
- radio buttons Include:'ME' 'SME' converted to 'ME','SME' check-buttons
- new 'Scene' check-button to include (show on list) scene materials - when off show only materials from Material Editors
- Right-Click 'ME' or 'SME' buttons to quick switch between Compact and Slave Material Editor
- new 'Materials' button to select in Material Editor
- new 'Objects' button to select objects by selected materials
- fixed: Select objects by material
- new options in Add to Render Elements:
- Include names - include material names in element name
- Mono mask - create black and white mask for each ID
- Red Mask Only - create mono as red mask for each ID
- Save Log
- Left-Click - to Save Log - IDs list with material names
- Right-Click - open log file (if saved already)
- it saves it as txt file in same location as max file
- fixed flickering while resizing / scrolling
- changed list colors (header, selection etc)
- not-focused selection is more visible now - specially in 3ds max with Light theme
- added possibility to deactivate and move license to new workstation (Deactivate in right-click menu)
- added possibility to automatically activate license on first start without user interaction
- solution for offices with multiple licenses - specially when script started from network location
- it require additional 'activation-data.ini' file to be placed in same folder as .mse script file
[activation]
email= purchase email
hide_email=1
auto_start=1
- to request 'activation-data.ini' file or for more info - ask me by email
v1.36
- added support for max 2018, 2019 and up - supports 0 - 65535 Mateiral IDs
v1.34.01
- fixed error with Corona materials
- fixed error with VraySky and other maps loaded to Envirement slot
v1.32
- checkboxes: include materials from SME or Material Editor (to show materials not used in scene)
- fixed Select / Filter form material editors (SME and Material Editor)
v1.30
- save settings on dialog close
- fixed Red button hightlight for IDs higher than 49
- more options in Add to MultiMatte
- start from 0 or 1 - ( include 0 toggle)
- include empty IDs
- add only new IDs
- Select / Filter from multiple materials in SME
- Select / Filter from Material Editor and SME in one button now
v1.28:
- Red button highlights - for selected IDs - same as in Object ID Organizer
- faster list load and sort
- new toolbar icon for light and dark color scheme
v1.26:
- Support for Corona G-Buffer ID and CMultiMatte
- fixed activation error on second start
v1.23:
- Filter - show materials from selected only (MatEditor, SME or Objects)
- "A" buttons :
- Automatic Select from... MatEditor, SME or Objects
- Automatic Filter from... MatEditor, SME or Objects
v1.15
- added support for more than 15 MatIDs - requires EffectsChannelEx plugin from Pavel Kuznetsov
- more ID buttons - with scroll - up to 149 ID
- switch to use same buttons for Matetial ID Channel or VRay ID Effect Channel
- ID spinner with Asign and Select Button
- select material from active SME
v1.00
- Add / Delete MuliMatteElements
+ custom naming
+ preview of names
+ save base name and basic settings
v0.10:
- focus to new selection when right click on ID buttons
- keyboard shortcuts: Ctrl+A, Ctrl+D, Ctrl+I (select all, deselect, invert selection)
- fixed Refresh All
v0.07
- Multiselect and change VRay Effect ID
- Right click on buttons - select by ID, Object or MatEditor active slot
- Right click + Ctrl on on buttons - add to selection - select by ID, Object or MatEditor active slot
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Coming soon:
- Preview of old MultiMatteElments ( just idea, let me know if you need it )
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Columns:
- mID - Material Effect Chanel ID - 0,1,2,3,4,5,.. 65535 in 2018, 2019 and up
and up to 255 in max 2017 and lower with EffectsChannelEx by Pavel Kuznetsov
- vcOr - Vray / Corona - Override Material ID - On, Off, --
- vcID - Vray Mtl Effect ID / Corona Mtl G-Buffer ID - 0,1,2,3,4,5,.....9999
- Name - Material name (if Multisub material with submaterial naming structure - see below)
- Type - Type of material
- ME - position in Material Editor
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Right click menu:
- Turn On/Off VRay Override material effect (VrayMtl / CoronaMtl)
- Mutli/Sub Display -> 3 different ways to display Multi/Sub Materials structure
1. MultiSub name -> ID# -> SubMaterial name
2. < ID# > SubMaterial name -> MultiSub name
3. SubMaterial name <- ID# <- MultiSub name
- Refresh all
- About
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How to Use:
- It's a script only so simply drag and drop to 3ds max.
- To change ID -> Select materials -> choose "change" mode -> Left click on ID button to apply new ID
- To select materials with specific ID -> Right click on ID button
- Add to selection -> Hold Ctrl and Right click on ID button
- To reset all to ID 0 -> select all -> Left click 0 button
- If Material Editor is open and you can check "Autoupdate Material Editor" every change, but it can slow down the process
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Note:
Demo / test version does not support Multi/Sub Materials
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Full version available on my web:
www.pixamoon.com/product-page/material-id-organizer
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Let me know what you think
Pixamoon




todor · 2021-02-22