3ds Max | Scripts

Populate:Terrain

36 votes

Populate:Terrain assists in creating and optimizing terrain surfaces from contour lines or from existing meshes. The quad based output allows for easier later remodeling, for example using push/pull painting. The regular face size reduces rendering issues (GI, displacement) and you can use Turbosmooth on it.

Upload mistake

0 votes

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Material Texture Loader v1.600

5 votes

The script allows for instant adavanced PBR material creation, by loading in textures and automatically creating a complete material setup for you, after which you can live edit texture channel assignment, mapping and material parameters. NEW: support for 3ds max 2023, Vray6, Corona7, random rotation mapping, presets, ACES, preview render.

 

Features

Collapse To Morpher

0 votes

This script allows you to collapse changes to an object but maintain the morpher modifiers with its data intact.

Its idea is to activate every single target 100% ,copy the mesh ,collapse then finally add all targets again, it also work with progressive morph targets.

Works on single objects and only one morpher modifier.

V-RayMax Converter PRO

168 votes

V-RayMax Converter PRO is the best Autodesk® 3ds Max tool for converting materials, maps, and other scene components (lights, cameras, proxies, modifiers, helpers, etc.) from various render engines to V-Ray, as well for converting V-Ray materials to Standard (Default Scanline) materials. Also, we are currently WIP on adding the scene conversion from V-Ray to other renderers (first it will be a Corona render).

Current verion: 4.0012

Currently supported for conversion:

To V-Ray from:
  • Default Scanline (Standard)
  • Corona
  • FStorm
  • Octane
  • finalRender
  • Arnold (basic)
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Default Scanline (Standard)

See full list of supported conversions.

Main features:

  • Convert materials, maps, lights, cameras and environment GI to V-Ray
  • Convert modifiers and helpers to V-Ray
  • Convert V-Ray materials|maps to Standard (Default Scanline) materials|maps
  • Convert proxies to V-Ray proxy
  • Convert standard Bitmaps to VRayBitmap (VRayHDRI)
  • Convert VRayBitmap (VRayHDRI) to standard Bitmap
  • Convert 3ds Max Physical cameras to V-Ray Physical cameras
  • Convert V-Ray Physical cameras to 3ds Max Physical cameras
  • Configure ACEScg workflow in V-Ray
  • Batch processing for multiple *.max files
  • Programmatically interact with most converter functions using built-in maxscript methods (API).
  • ...and more additional tools for adjusting and fixing the scene.

Borrow Material

2 votes

With this little macroscript you can “borrow” material from any object in the scene and transfer to the current selection. It's an easy way to speed up your workflow.

Merge Maxfile By Layers

-10 votes

Have you ever wanted to merge a maxfile by layers? Now you can with this latest plugin for 3ds Max. This plugin allows users to merge maxfiles by layers and objects. Check out the video below to see it in action.

Prune Scene (Cleaner/Antivirus)

10 votes

With Prune Scene you can clear your 3Ds Max scene from scripted viruses and accumulated garbage. This allows in some cases to greatly reduce the size and accelerate saving of scene.

 

More Info

 

Before usage read manual: Read Full Manual

Mapping Operations

1 vote

Mapping Operations is designed to help you apply various relational functions, by relating directly one set of user selected objects to another set as a mapping text file.

Store & Restore Views

1 vote

srv
Simple tool for storing and restoring different viewports.

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