Modifier Modifier Zorb

283 votes
Version: 
2.9.03
Date Updated: 
12/09/2020
Author Name: 
Jordan Walsh

v 2.9.03, Added property dialog filters. Save Property window position and size, Changed "coorinates" prop to "coords" to fixes Vray HDRI map

v 2.9.02: Added Octane and extra Final Render Lights to On/Off and Multiply Right click Menu

v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value

v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)

v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time

v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's parameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Bitmap Gamma: Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+

Spring Controller: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).

Merge Xref Controller:  Merges All/Selected controllers

Example of a property window:

 

RightClick Menu for Modifiers:

 

RightClick Menu for Base Objects:

 

RightClick Menu for Materials:

 

RightClick Menu for Controllers:

RightClick Menu for Atmospherics:

Dialog Filtering:

Filter ON:

Filter Off:

FumeFX Load Settings Dialog:

 

Light Multiplier Dialog:

 

Spring Controller Dialog:

Link Info: Inherit window:

 fR_Layer Settings window:

 

Additional Info: 

Download the 2013 version for 3dsMax 2013 and above.
Extract to 3Dsmax Dir.
Tool is located in the "Zorb Tools" category

Version Requirement: 
Written for 3ds max 2009 + . A max 8 version is available now.
Other Software Required: 
for less than 2009 AVG extentions may be needed
AttachmentSize
ModifierModifierZorb_v2_B_0.32 max8.rar19.48 KB
ModifierModifierZorb_v2.1.rar26.56 KB
modifiermodifierzorb_v2.9.03.zip421.68 KB
modifiermodifierzorb_v2.9.03_-_2013.zip425.47 KB

Comments

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jsrocha's picture

sweep

Hi Jordan, how´s going?
is it possible to add the option to change sweep interpolation steps in the script? http://prntscr.com/3901r5
thanks man,

Jsrocha

Jordan Walsh's picture

Hi alteredgene, Sorry about

Hi alteredgene,
Sorry about the late reply!
Yeah, the workflow is a little unintuitive as you kinda have to think backwards about the process as Zorb works as a class filter to process objects.

To use the Copy/Paste Modifier... tool:
1: Open Zorb and select the class (Object or Modifiers) that you want to PASTE the modifier to.
2: Right click, select "Copy/Paste Modifier..." (Probably should be called "Copy/Paste Modifier From...")
3: Select the modifier from the dialogue.

That should pastes the selected modifier from step 3 on to the objects that match the modifier/object selection in the main dialogue of Zorb.

alteredgene's picture

Hi there! loving this script, had a quick question about modifie

Love the script, just shared it with the whole studio.
thank you very much for such a work flow enhancer ; )

had a question from before though.

when i try to copy a modifier from selected object, to other objects.

1. select object
2. run ZORB, go to modifiers
3. right click on a modifier i want to "copy" select copy/paste modifiers
4. from the listView, select the modifier i want to "copy"
5. select the objects i want to copy that modifier to
6. press [paste], but nothing happens.

i am getting few other interesting behaviours, and just wanted to know if it is something i am doing wrong? or script not behaving like intended?

would be awsome if you can share a tip to get it working.

my goal is copy an instance from a selected object
paste it to (as a instance) to multiple selected object.

again thanks for an amazing script! looking forward to your replies ; )

Jonathan de Blok's picture

Cheers!

This script totally saved my 4ss today! :)

Jordan Walsh's picture

I think you just need to

I think you just need to change the specular_level rgb. Sometimes the values are stored a bit weirdly in Max.

boumay's picture

I can't find the "specular level" rocker in the materials tab

Where can I tweak the specular level? I can see the glossiness, opcaity, etc rockers, but no specular, only rgb values or color.
Do I miss something?

AttachmentSize
capture.jpg 67.75 KB
harumscarum's picture

thank you very much and couple requests

essential script! especially like it feature to reference base object - is it possible to isolate this action as separate macroscript so in will possible to hotkey it? one more request is make selected modifier(s) unique, but keep objects and other modifiers instance (reference)

igamaximus's picture

One of the best

scripts ever!!!! Thank you so much for your huge work mate.

vidivini500's picture

Hi, some test with noise mat

Hi, some test with noise mat and doesn't work random values in
Offset
Tiling
Angle
It would be useful to make random variations with various maps

mark pigott's picture

yeppers its old

Just wanted to show you what you get in 3ds max 6, that's all.

I have three analog syths that are almost 30 years old, and they are classics!

2x JX-3P's
1x Jx-8p

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