Modifier Modifier Zorb
v 2.9.03, Added property dialog filters. Save Property window position and size, Changed "coorinates" prop to "coords" to fixes Vray HDRI map
v 2.9.02: Added Octane and extra Final Render Lights to On/Off and Multiply Right click Menu
v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value
v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)
v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time
v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!
Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's parameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!
General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):
MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value
MASS RANDOMIZE: Randomize one property on all nodes at once
SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc
FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.
LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.
Specific Features (Can be done to All or selected):
Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.
PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.
FumeFX: Simulate, Load settings
Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.
Xref Object: Merge object
Materials: Show/Hide In Viewport: Shows the material in the viewport. Doesnt work with texture maps yet.
Bitmap Gamma: Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+
Spring Controller: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).
Merge Xref Controller: Merges All/Selected controllers
Example of a property window:
RightClick Menu for Modifiers:
RightClick Menu for Base Objects:
RightClick Menu for Materials:
RightClick Menu for Controllers:
RightClick Menu for Atmospherics:
Dialog Filtering:
Filter ON:
Filter Off:
FumeFX Load Settings Dialog:
Light Multiplier Dialog:
Spring Controller Dialog:
Link Info: Inherit window:
fR_Layer Settings window:
Download the 2013 version for 3dsMax 2013 and above.
Extract to 3Dsmax Dir.
Tool is located in the "Zorb Tools" category
Attachment | Size |
---|---|
ModifierModifierZorb_v2_B_0.32 max8.rar | 19.48 KB |
ModifierModifierZorb_v2.1.rar | 26.56 KB |
modifiermodifierzorb_v2.9.03.zip | 421.68 KB |
modifiermodifierzorb_v2.9.03_-_2013.zip | 425.47 KB |
Comments
Thanks! I didn't realize
Thanks! I didn't realize there was a macroscript in "UI" directory; I had been running the script in "Scripts"
Simply go to the "Toolbars"
Simply go to the "Toolbars" tab in "Customize User Interface" window, Select the
"Zorb" category and drag the "Modifier Modifier Zorb 2" item to the toolbar of your choice.
toolbar
How can I add it to my custom toolbar?
It's an awesome script; thanks!
Dimension checker
Sad about Custom Param. It would be very powerful.
What do you think about ability to choose 2 or 3 dimensions for random generator, to generate 1 random values for XY, XZ etc...
Thanks
Thanks Kirillall.
Unfortunately Custom Attributes are handled by max quite differently so are outside the scope of this script.
Custom Attribute
Hi. Great script. Is any chance to control custom attributes? Cause now zorb can`t see anything custom made parametr at attribute holder.
if your standard materials
if your standard materials have different modes set then it will break (eg, blinn, metal, phong, etc.). There is currently no workaround for this as the modes give materials different parameters.
I tried to use this to mass
I tried to use this to mass change material parameters. tested it on some standard materials that are inside a multi/sub. tried to change their selfIllumAmount. Script crashes "cant convert true to float"... :(
Never get low & slow & out of ideas
Ive had a bit of a go with
Ive had a bit of a go with Neils parameter Changer... I find it slightly clunky to use as you have to select a lot of options before you can change something. ModModZorb also is a much broader suit of tools offering select/delete by type, instancing tools and heaps more.
@maxor1986 : Thanks for your kind words! Im glad its helping you out!
Is it better then NeilBlevins parametr changer?
Is it better then NeilBlevins parametr changer?