Modifier Modifier Zorb

283 votes
Version: 
2.9.03
Date Updated: 
12/09/2020
Author Name: 
Jordan Walsh

v 2.9.03, Added property dialog filters. Save Property window position and size, Changed "coorinates" prop to "coords" to fixes Vray HDRI map

v 2.9.02: Added Octane and extra Final Render Lights to On/Off and Multiply Right click Menu

v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value

v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)

v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time

v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's parameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Bitmap Gamma: Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+

Spring Controller: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).

Merge Xref Controller:  Merges All/Selected controllers

Example of a property window:

 

RightClick Menu for Modifiers:

 

RightClick Menu for Base Objects:

 

RightClick Menu for Materials:

 

RightClick Menu for Controllers:

RightClick Menu for Atmospherics:

Dialog Filtering:

Filter ON:

Filter Off:

FumeFX Load Settings Dialog:

 

Light Multiplier Dialog:

 

Spring Controller Dialog:

Link Info: Inherit window:

 fR_Layer Settings window:

 

Additional Info: 

Download the 2013 version for 3dsMax 2013 and above.
Extract to 3Dsmax Dir.
Tool is located in the "Zorb Tools" category

Version Requirement: 
Written for 3ds max 2009 + . A max 8 version is available now.
Other Software Required: 
for less than 2009 AVG extentions may be needed
AttachmentSize
ModifierModifierZorb_v2_B_0.32 max8.rar19.48 KB
ModifierModifierZorb_v2.1.rar26.56 KB
modifiermodifierzorb_v2.9.03.zip421.68 KB
modifiermodifierzorb_v2.9.03_-_2013.zip425.47 KB

Comments

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Jordan Walsh's picture

Hey igamaximus, I had a look

Hey igamaximus,
I had a look at the lofts and unfortunately none of the parameters are exposed to maxscript.
This happens with a lot of old stuff in max as maxscript is still a just a plugin (for max 1 or 2 I think), its not native.

You will have to ask autodesk to expose the parameters in maxscript and then they will work in Modifier Zorb.
Sorry!!

Jordan Walsh's picture

Sure, let me have a look at

Sure, let me have a look at it...

igamaximus's picture

Loft objects support

Jordan, can you please provide Loft objects support with your amazing tool? Currently, there are no visible parameters of this objects type.
Thank you very much.

Jordan Walsh's picture

Thanks for the bug report

Thanks for the bug report Carol, Ill have a look. Should be an easy fix

Carol Rein's picture

Ky_Trail issues

The runtime error doesn´t happen with other Ky plugins (like milkyway) neither with any other plugin or modifier.
Just only with Ky_trail

Carol Rein's picture

Ky_Trail issues

I have problems trying to save the Ky_trail settings, the plugin works ok getting the atmospherics properties of Ky_trail, but as soon as I press save, it returns an error:
--Runtime error: Error opening bitmap:
Did anyone have this problem?

Jordan Walsh's picture

You would have to select the

You would have to select the objects that have the materials assigned then use the "selected" mode in mod zorb.

amir3dsmax's picture

edit active material slot

how can I edit active material slot properties ?

Jordan Walsh's picture

Thanks raijard, nexocomun has

Thanks raijard,
nexocomun has sent me the ini files below and it doesnt seem to be the issue. I will try to have a look this weeekend but have been very busy.
Im sure its some small and stupid bug...

You dont need to do a system restore to get 2.8.01 working, like I said below:

The file is called ModModZorb_Setup.ini and gets created in you plugcfg directory
(run getdir #plugcfg in maxscript to get the directory name, should be: "C:\Users\\AppData\Local\Autodesk\3dsMax\ - 64bit\ENU\en-US\plugcfg")
Try Deleting this file and running ModModZorb again.

Otherwise just keep using 2.7 until I release a fix.

raijard's picture

2.7.06 did the job

Hello Jordan,
Sorry for the late answer.
Thank you very much for uploading old version 2.7.06 again. I have to say it works like charm.
Unfortunately I have an important submission so I wont risk the system trying to run version 2.8.01 again. As I mentioned, the only way to make it work again was restoring the system, which I'd rather not doing by now.
However, I would be happy to send you the .ini file later on if it can be of any help.
Congratulations in any case, this script is an amazing piece of work.

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