Multi Map Loader
Loads multiple files from a folder into your choice of available materials & maps. Then puts the new created materials to the material library.
Version 2.1 updates:
- ( Fix ) In v2.0 you would have an error if you select or change the file type dropdown list before sprecifing the bitmaps folder.
- ( Update ) all the bitmap textures is now named after the filename ( Thanks for my Brazilian friend "Paulo belesa" aka "pfbelesa" for the constructive feedbacks ).
Warning:
- Use the material library option with care so you don't loose any current library.
- This script is not tested enough, So USE IT AT YOUR OWN RISK.
Setup:
Put the file in Max>UI>macroscripts
Restart max if it's open
Customize your UI (find the script under category "Hani")
Version 2.0 updates:
- Added file type filter.
- Added map type dropdown list.
- Fixed the "destroy dialog" bug.
Version 1.1
- Changed a code order to prevent clearing the current material library in case of trying to load more than 10 maps into a composite material.
Attachment | Size |
---|---|
hani_multimaploader.mcr | 6.98 KB |
Comments
name material
Hi Hani.
it's a super script!
I ask, if possible have the name of the bitmap load into name of material?
thanks
is there the possibility to
is there the possibility to load only the name without the address?
Sure you can, and please
Sure you can, and please share it back :)
Extend Script
Hi Hani.
Useful Script!. I want to ask you if I can extend your script to work with vray material, and select specific maps from directory rather than the entire dir. It would be nice to be able to set more than one map type at time.
@vidivini500
Sorry I accidentally deleted script. I hope that author see your request and update this tool.
bga
Hi, barigazy, can you upload
Hi, barigazy, can you upload your optimize version? It would be great if you could create Vraymaterials too
Edit
Also i have some new ideas for future update if you're interested.
bga
Hi Hani Tiby,
I optimize your script code and works fine on max2013
and probably later versions.
If you want to see the result send me your email.
bga
Options are endless
Hi RoosterMap,
Options are endless regarding importing and putting maps in different materials and map slots.
Anyway I'll change browsing so the user can select specific files.
I can also make a naming option to choose between "file name" or "user defined name".
Thanks for the nice feedback. and please keep sharing your updates.
Tiby
Hi
Hi pfbelesa,
From our chat on linkedin, I remember that you've solved your problem, but please share with us what was the problem, and how was it solved.
Thank you