Populate:Terrain
Populate:Terrain assists in creating and optimizing terrain surfaces from contour lines or from existing meshes. The quad based output allows for easier later remodeling, for example using push/pull painting. The regular face size reduces rendering issues (GI, displacement) and you can use Turbosmooth on it.
Populate:Terrain is a scripted plugin for Autodesk 3ds max. It assists in creating and optimizing terrain surfaces for architectural visualization applications. Populate:Terrain fixes imported meshed CAD models or directly converts contour lines. The result is a clean quad based poly surface with user definable grid size.
1: Spline Shape 2: Converted to mesh with 3ds max 3: Converted with Populate:Terrain
1: Contour lines 2: Converted using the 3ds max Terrain Compound 3: Converted with Populate:Terrain
New feature in 1.8, trimming with a spline shape:
Screenshot
Comments
SUPERB!
Great script, can't wait for 2.0! :) (I've got dozens of pointclouds waiting to be generated to mesh terrains..)
regarding 2009
yes, I would also love to see this runing under 2009. Does it rely on any main feature only available from on 2010+?
can you make support for 2009
can you make support for 2009 next version,thanks
1
Multi-threading
Hello.
This script has proved useful in my workflow.
Just a quick question/request....
Can the script use multiple threads? I've got eight cores but it only seems to utilise one when generating the topology. Multi-threading would be awsome for large terrains.
Cheers.
Script_Butler
wow, I'm impressed. I'm
wow, I'm impressed. I'm building a massive land model with Microstation to be used in realtime and sure that this tools becomes handy. Thanks a lot.!!
Thanks thats really usefull
Countless hours cleaning up after converting splines begone.
Hey thanks for this script
Hey thanks for this script it is awesome it's making a painfully annoying task simple.
If I could make a suggestion for your next update it would be to allow the user to adjust the set out point so that we can align the edges of adjacent pieces of terrain. (with a gizmo)
I'm using Max2010 64bit and it seems to work without any error
Point cloud support
Here is a teaser of what's coming in Populate:Terrain 2.0.
Voxel surface generated from point clouds (Points or Mesh/Spline verts).
This will allow clean surfaces from even the dirtiest imported CAD terrain data.
With relax modifier:
http://populate3d.com
http://www.facebook.com/populate3d
1.2 works GREAT!
My issues were all due to my "control panel" was undocked. 1.2 works GREAT! NO issues. I got to say you've changed the face of poly modeling with this script. I think it's a real game changer.
Version 1.2
OK this was an interesting bug with the command panel.
I'm using some pretty low level methods to get performance that is usually not reached with scripts. The downside is that there can be bugs. First the Japanese 3ds max version crashing, now the docked off command panel crashing.
Anyway, it is fixed with version 1.2.
Changelog:
1.2
Fixed: Crash when the command panel docked off from the main screen
Fixed: “File missing – please reinstall” error
1.1
Fixed: Crash with localized (non-english) versions of 3ds max
Fixed: Crash when vertex index of base mesh out of range
Fixed: “Approximate Square” option sometimes not working
Fixed: Progress bar not updating
Fixed: Failed terrain creation when all normals of base mesh flipped downwards
Improved: Edge trimming quality with flat base meshes
Improved: Better result with heavily triangulated base meshes
http://populate3d.com
http://www.facebook.com/populate3d