Project Manager
Version:
3.23.05
Date Updated:
08/06/2023 3rd version of Project Manager gains a lot of new features to manage 3D Assets.
There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials.
You can also write a description for material and, of course, assign categories to materials.
New Features:
- Introduces a new caching system for preview images, allowing more assets to be displayed in Listview
- Optimizes the display of a large number of assets in Listview
- Adds the ability to specify custom directories for preview search using the "Auto-Assign Preview" tool
- Adds buttons to the panel on the Asset Tracking tab: "Show/Hide Map in Viewport," "Mass Rename Items," and "Mass Convert Images."
- Adds the ability to cache assets to the database
- Introduces a caching system to accelerate asset search
- Some improvements to filtering textures by directory
- Rewrites the caching system for use with SQLite database to improve speed and stability
- Adds options to pause interactive rendering when merging models or assigning material/texture/ies (VRay/Corona/Arnold) [look in the Preferences dialog]
- Adds support for MariaDB version 10.8
- Provides the ability to show a map in the viewport for scene-materials
- Speeds up mass-rename/move operations for assets
- Decreases memory usage
- Provides additional options to optimize the database, including "Optimize," "Remove Missing Directories," and "Remove Missing Directories & Files."
- Resolves a bug related to drag and drop of textures and materials with Corona 10
- Addresses issues with database optimization
- Fixes an issue with colorizing subdirectories
- Fixes a bug that occurred on some computers during asset relinking
- Resolves a bug in version 3.21.02 on some computers when the database cache was enabled in SQLite mode
- Extremely speeds up the conversion of paths to local/network in the database using the tool "Convert Paths in the Database."
- Fixes an issue with optimizing the database with the option to remove missing files and directories
- Fixes an issue with exporting models from a scene that occurred on some computers
- Fixes an issue with exporting models from a scene with Vrscan files
- Fixes a bug with crashing during interactive rendering of materials
- Fixes an issue with artifacts during the interactive rendering of materials
- Fixes a bug with crashing during interactive rendering of Substance Shaders
- Fixes an issue with creating PBR Material when files have similar names
- Fixes an issue with storing settings for hidden directories
- Fixes a memory leak when trying to render unsupported or corrupted FBX files interactively
- Fixes some issues with interactive rendering of some 3D file formats
- Fixes an issue with converting some images to greyscale [Convert Images tool]
- Fixes an issue with converting some images to other formats [Convert Images tool]
- Fixes minor issues with relinking material libraries
- Fixes an issue with destroying a layer hierarchy when merging models
- Fixes an issue with the dialog "Object Place&Paint" in versions 3.19.08-3.20.08
- Fixes a minor issue with relinking relative paths when merging models and materials
- Fixes an issue with network relative paths on the Asset Tracking tab
- Fixes an issue with installation on some systems
- Fixes a minor issue with the option "Open with associated application."
Update History for all versions.
Quick Start Frequently Asked Questions
Main Features
- Easy to organize and use 3ds Max Models, Materials, Textures, and IES Photometric Lights.
- Merge Models, Materials, Bitmaps, and IES using Drag& Drop.
- Store/Create Proxy with materials.
- Interactive rendering previews for Materials, IES Photometric, BVH Motion capture, FBX, OBJ, 3DS, and other such 3d files.
- Show native previews for 3ds Max files, ArchVision RPC, GrowFx, Revit, Substance, BIP motion, SketchUp, Revit, HDRI & etc.
- Create PBR (Physically Based Rendering) materials
- Support to Substance textures
- Search files by tags and file-names.
- Power Asset Tracking Management.
- Support to most used renderers like V-Ray, Corona, Octane, Mental Ray, Maxwell & etc.
Version Requirement:
3ds Max 2016-2024
Comments
Hi, I downloaded and
Hi,
I downloaded and installed the script. However I am getting
>> MAXScript Callback script Exception: -- Runtime error: fileIn: can't open file - "C:\Users urhan.arun\AppData\Local\Autodesk\3dsMax\2010 - 64bit\enu\scripts/TrackScripts/ProjectManager/BitMapResizeSaver.mse" <<
error.
I recognized the path it says is not true, but I do not know where to fix this?
Could you help me please?
Release version
Soon I'll post a video about the new features.
Will be released December
Will be released December 1!
Then I start a writing the Help.
Pointcashe is supported
Hi
The demo-version of "Project Manager" allows to work only with limited number of random files.
If scene contains the less then 8 files the PM allow to work with all links.
For testing the specific modifiers you can create scene with 7 links to external files.
PM support for relink all modifiers and objects, which contains the external links.
Thanks for interest.
Does this work with
Does this work with pointcache xml files? I have hundreds of mesh with pointcache modifier and need to relink then collect all files. I tried the demo but it doesnt collect the pointcache and also not able to click it in the browser. Very interested to purchase. Thanks.
I checked for problems with
I checked for problems with download, but link is working.
I send archive to you e-mail.
Thanks for feedback.
To Fajar
Please post problem material library file.
P.S.
Release version of "Project Manager" coming soon.
can u send me this plz sir at
can u send me this plz sir at llife. [email protected]
sdffsdsdffd
Wow...sorry track ... here
Wow...sorry track ... here S.S error in mat render proces....
I'll try send you the mat tommorow.
>>When merging , please add
>>When merging , please add feature object follow surface direction.
Ok, I will be add this possibility, but after the release of the final version
Now follow surface also work, but the object is always directed perpendicular to the ground.
This is useful for placing lamps and paintings on the walls.
>>I got some error when rendering one mat file that contain many mat in it. (you know what I mean)
You can manually open this Material library?
Please repost picture.
If possible please send this material library file to e-mail http://3d-kstudio.com/contact
>>I got buggy message during rendering ies file
Will be fixes in the next update.
Thank for feedback, Fajar.
when merging , please add