ProSequencer

17 votes
Version: 
1.991
Date Updated: 
12/12/2016

ProSequencer is now available for free, enjoy! 

If you’re working with multi-shot animations this will make your life a lot easier! You can now create, view and tweak an edit directly in 3dsMax. All this in an artist friendly way comparable to working in After Effects or Premiere. Quickly export previews or render clips directly from the timeline.

Main features:

  • Sequence camera shots and/or Statesets.
  • Deadline / VFB+ / Prism (former LPM2.0)  integration
  • Adds a ‘Timeline Navigation Bar’ comparable to the one found in After Effects.
  • Easy preview and render functions, quickly create previews and setup renders from a clip’s context menu.
  • Token based render/preview system.
  • Does not get in your way when you are not using it, collapses to only show the time navigation bar.
  • Automatically set the camera’s wireframe color to indicate if a camera’s track is selected or if camera is active.
  • MaxScript access to the sequence data for integrating into existing pipelines and render managers.
  • Sequence data is saved in the max file itself in a non disruptive way. This means the scene will just open fine even when the sequencer is not present on the system.
Additional Info: 

For detailed instructions of all features please see the online help page

See change log here

latest additions:

V1.991 - 12-12-2016

  • added: Option for 'handles', render extra frames at beginning/end of a track to have some wiggle room during final editing of renders or previews.
  • fixed: Deadline support, some old code got included somehow, now works properly with error checking and without debug popups etc. sorry about that :)
  • fixed: frame numbering, now works correctly for both single frames and multiple frames. Single frame tracks don't get a frame number in the filename. This mainly for when you're using proSequencer to manage rendering multiple stills from a scene. For proper operation don't add any framenumber placeholders in the filename, just let ProSequencer handle that.
  • added: Autopass, this is a powerful feature to automatically include your Render Elements into an EXR using a ini file. In this file you can define how you want to store each type of pass. for example you can set a depth passes to MONO/32bit and reflection to RGB/16bit etc. In the ini file some default settings are defined and you can then have overrides per RE class like so:  "classname_<format|type|filter> = value", it's explained in the ini file's comments. (get a trained TD if you're not sure how to work this :)
  • Added: Version/Meta data per track, you can use these as a token in the output filename/path. You can set it in a track's "context menu"->"shot version" and add this data your output path/file in the settings dialog. There is an option to set these for all tracks at once or for the current track only.  This makes housekeeping of multiple render versions very simple.
  • added: Separate definitions of output file and path for better customization.
  • added: print summary options, this will print a list of all track's output in the listener so you can check your tokenized output and debug more easily.
  • fixed:  disabled tracks are no longer included in 'submit all' operations.
  • added: duplicate track function. Simply copy a track including all it's parameters.

v1.99 - 07-12-2016

  • Added: Enhanched Prism (former LPM2.0) integration. Shots setup in Prism will auto-update while adjusting the edit in ProSequencer.
  • Added: Deadline integration, submit a track, or multiple, directly to Deadline.
  • Added: HDPI display support, now looks and works correctly with window's UI scaling.
  • Misc: The usual small tweaks, bug fixes etc.

Note: Max 2017 has a bug where hiding/showing objects during playback/scrubbing messes up the viewport. This, for example, can happen when you link a StateSet to a track, to hide a layer or object for a certain shot. This is not a bug in State Sets but a viewport issue. The work around is to scrub using the red playhead of ProSequencer and not Max's default one. For now I've made it bit wider for easier grabbing. Autodesk is aware of this issue and since it affects the native sequencer as well I expect this to be fix soon. Enjoy!

Version Requirement: 
Fully tested in 3dsMax 2012..2017 (Max 2012 will have StateSet features disabled)

Comments

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Jonathan de Blok's picture

Support

Good to hear that! :) And of course it's fully supported, for fastest response just mail me any bugs with some repo steps if you find any. Email is on my website.

Thx!

igamaximus's picture

Thank you Jonathan!

I will buy pro version on Monday and i will inform my friends about the upgrade. Can i count on your support for Max 2012 in case of any suprise on the way?

Thanks again!

Jonathan de Blok's picture

Max 2012 compatible version released!

Version 1.4 now works in Max 2012 and above, enjoy! :)

(Note: When run in Max2012 all StateSet features will not be visible or are disabled)

And try the demo first when you're going to use it in Max 2012. I did some quick test and all was fine but it doesn't have any hardcore production testing yet. Drop me a mail if you find any problems!

Jonathan de Blok's picture

2012

Allright, if 10 or more people promise here to buy a pro version for 2012 I'll have a serious attempt at it :) The statesets feature will most likely be missing though.

Installing max2012..

igamaximus's picture

Max 2012

I second that Sebastian, that is what i would like to know also. Max 2012 support, even with "problematic" features excluded (mxs wise) would be beautiful and several people i personally know would be interested in pro version.

MarkD's picture

This... is... awesome!

It will save so much time and remove so many headaches.

So much of my time is spent bouncing back and forth between max (render out shots, managing a batch render queue) and lay them out in AE, but this lets me do a lot more work in max. I've tried out half a dozen other sequencer scripts and they all seem to fall apart at some point.

After using the demo for 10 min I don't think I can work without it. It's brilliant, thank you so much.

I'll be showing our other animators to see what they think, we are going into cinematic blocking soon and I think this will really come in handy. We have some AE guru's who are starting to get their feet wet in max and I bet they would love this too.

Well done!

JokerMartini's picture

Great

Great tool which I highly recommend for 3ds Max users of all kinds.

John Martini
Digital Artist
http://www.JokerMartini.com (new site)

sebastian___'s picture

Any chance for compatibility

Any chance for compatibility with older Max versions ?
Even if it has less features for that particular older version.

Jonathan de Blok's picture

Update to V1.3

Update 1.3 is available for download, besides a lot of new features it has been battle hardened a lot over last few weeks here under heavy production pressure!

Enjoy!

niknastev's picture

Thanks for update mate! :)

Thanks for update mate! :)

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