ScriptSpot

Script

Quadrangulate

By Gene Crucean · 2006-10-21

Version
1
Version requirement
7; 6
Date updated
2005-01-05
Votes
39
Download
Download
Description

Converts a triangle based mesh into quads. This script has also been known as polybomb.

Additional Info

Update 1/5/2005: I just converted the original script into a MZP package - so to install just go to Maxscript / Run Script and pick the mzp... C.Grant

Tags: modeling

Comments (6)

Graph · 2011-04-26

why not try the detriangulator.. ( or detri ;) ) then?

dimwalker · 2011-04-26

Nice one.
The only thing about it that scared the crap out of me is that quadri.. quadra.. argh.. processed object is being put in active-layer instead of the layer where object actually were.
In my case active layer had hidden attribute and it looked like object is deleted 8)

Anubis · 2010-04-19

At the beginning I was fascinated by this script,
but recently started to return very buggest results (on Max2009).

jinj · 2010-04-19

hi,
very useful script, I just converted a 3ds mesh exported from blender.... and it's run fantastic.
only problem is that I have extract manually the mzp....to run it on 2011.
is there a way to not offset the geometry after converting?
jinj

appius · 2010-04-17

nice, thx

vanoivanov · 2010-03-02

под 2009 макс работает? А то у меня как-то не сложилось :)