Relink Bitmaps

501 votes
Date Updated: 
Author Name: 
Colin Senner

 2.11 Changelog:

  • Fixed bug where Relink Bitmaps wouldn't launch
  • Fixed bug with 'Search Max File Path' option
  • Resizable missing bitmaps window (finally)

2.10 Changelog:

  • Added support for FStorm Render - Bitmaps/Lights/Proxies, thanks to Nikita Gushchin!
  • Fixed the "$directory not recognized" error
  • [NEW] Option to automatically search the Max scene directory

2.09 Changelog:

  • CoronaBitmap / CoronaProxy / CoronaLight support added (this didn't get added to 2.08 even though I meant it to).
  • Changed the functionality of the read-only browse (because I didn't like how I did it last verison)
  • Fixed the stupid error with the "RemindMe=" bug that users experienced when they pressed "Remind Me in a week"
  • Octane render is still impossible for me to support at the moment, they handled filenames strangely.  Contact them if you want support added, my forum name on their forums is colinsenner.

2.08 Changelog:

  • Corona Render fully supported
  • Browse buttons are Read-only share friendly
  • Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this.  My forum name on Octane forums is colinsenner.

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.




[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time


 This script will also automatically check for more recent versions of itself if you are connected to the internet and will let display the changelog so you can see what new features were added. 


Relink Bitmaps webpage:

Supported Max versions (32-bit and 64-bit): Max 2012, 2011, 2010, 2009, 2008, Max 9 (service pack 1+)



Additional Info: 

(Watch the video for more detailed instructions for usage)

1. Run the .mzp file (Self-installing file)

2. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Relink Bitmaps" and drag "Relink Bitmaps" to a toolbar, click to run.

Version Requirement: 
3dsmax 9 (service pack 1+) - 3dsmax 2017
Video URL: 


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jinj's picture

Hi, cool script... one


cool script... one question... is it compatible with other renderers like maxwell or indigo?
or materials classes are needed to be work?


colinsenner's picture


Great wishlist additions. I'll see what I have time for with this next update!

Thanks Crystal3d,

colinsenner's picture

Gaffer61, Recently old

Recently old email was deleted without my knowing it so I put big text on my site letting users know the new email I'll be using. This has affected some users, and I apologize for the inconvenience. Please send license request emails to [email protected] instead of the listed email. I'll be updating Relink Bitmaps in a week or so to fix the email problem and implement some users wishlists. Be on the lookout!

Thank you and sorry about that,

crystal3d's picture

A few suggestions:

hello and good day,
I got some sggestions for your already awesome script.

"Check Local paths"

it will display locally pathed files and display them as greyed out and another button to repath them.

A check for relative and non-UNC paths and correct them to UNC paths..

that would complete this nice package.

good day.

gaffer61's picture


Hello Colin

I recently sent you a donation for your fab script but I haven't heard back. I have sent you a couple of emails but no response. I would appreciate a response, you can have to much of a good thing looking at your lovely face :)

colinsenner's picture

Thanks a ton Kartoffel. Any

Thanks a ton Kartoffel. Any help is appreciated. I'm just glad I was able to save your butt ;). Tell your friends and co-workers about it as well. Also, I just released a video and a new script called "Tweaker", just search for it on Scriptspot and check it out, maybe you could use it as well :). It's my new favorite script.


Tweaker video:

The script is on my site:

As always, I'm still looking for my dream career in game-development.


ANDDNA's picture

Nice. Love this script - has

Nice. Love this script - has saved my a$$ several times in VERY short order. I'll be donating. You deserve it.

colinsenner's picture

New version coming very soon

New version coming very soon (This week), new features:

Max 2011 Support: Full support for max 2011 and minor bug fixes (thanks Ruud3DV!)
Support for finding renamed maps: Relink Bitmaps will now have the option to find completely renamed maps
Ignore File extensions: For if a bitmap changes file extensions will link it to the new extension
Speedup of selecting missing bitmaps in the scene
Run relink bitmaps over a series of max files to relink them all

colinsenner's picture

No problem Allimran. Hope it

No problem Allimran. Hope it helps!

allimran's picture

Your script is real Time

Your script is real Time saver Thanks body.

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