Relink Bitmaps
Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.
Unlike some other scripts of its kind, this is free! There is a small donation link within the script if you choose to donate, I will remove the nag. It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script. If you choose to donate I'll be more than happy to license multiple computers as well.
Features:
[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time
Relink Bitmaps webpage:
https://colinsenner.com/relink-bitmaps/
Supported Max versions: Max 2018+
(Older versions should work, but are not supported moving forward)
Best,
Colin
(Watch the video for more detailed instructions for usage)
1. Run the .mzp file (Self-installing file)
2. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Relink Bitmaps" and drag "Relink Bitmaps" to a toolbar, click to run.
Comments
Feel free to run this script
Feel free to run this script in Max 2009 and let me know how it works!
Follow the install instructions up top ^. Thank you.
-Colin
if your not tested in max
if your not tested in max 2009 i`ll help U to test it!! and any error will send to you!!
I just wanna help!!
thx!
It's actually not a compiled
It's actually not a compiled plugin, it's a script. And it works with Max 7 and up (Untested on 3dsmax 2009) but it works on my version of 2008 perfectly! Hope this helps.
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hey colin's where is your new scripted plugin link ?
It's actually not a compiled
It's actually not a compiled plugin, it's a script. And it works with Max 7 and up (Untested on 3dsmax 2009) but it works on my version of 2008 perfectly! Hope this helps.
-Colin
Good think .but still little
Good think .but still little question "is it
(the plugin) still free?"
but the plugin only support 2 version of 3ds max (ex : for 3ds max 9 plugin only supported in 3ds max 2008, but in 3ds max 2009 is no longer support! you must compile it twice too!!)
thx!
I've thought about adding
I've thought about adding vrmesh relinking to it etc, I think I'll release them as separate plugins though to do that instead of making this script incredibly bloated.
is it possible for you ?? is
is it possible for you ?? is it so that hard to make !!!
but i'll say thank again!!
~This script is nice ,
~This script is nice , efficient , good and fast too! I would say this script is A rank level and thank`s alot, very helpfull!
~Hey ,Colin can you add some feature like...ehhmmm...relink vrmesh file ,relink ies file ,or mentalray proxy file .it would be more nice.
~far more future feature is may be you can add feature relink and collect to specifik folder so just like bitmap collector in soulburn script.Though it was just my dream couse I can`t write script!
oh yuck that would be
oh yuck that would be painful, I'll definitely add a command line option, besides the current variables do you need any more functionality?
Colin, If you do go the way
Colin, If you do go the way of a struct, could it be possible to add a way to use the script without the UI.. for example.
relink_bitmaps=relink_bitmaps()
relink_bitmaps.replace_maps dir:"\\path\" recursive:true
That would allow using it in a semi 'automatic' fashion. I've sort of rigged this up in an older version you had posted that i'm using here as a 'post-open' script for catalogging a bunch of maxfiles.(But in the process pretty much destroyed the ui hehe)
I know thats a bit of a pain though, requiring changing all of the rlt_Search.Chk's and whatnot into variables that are passed into the function instead of how they are now
On the plus side! I'm Learning a fair amount from taking apart your code bits, thanks for sharing :D