Relink Bitmaps

501 votes
Date Updated: 
Author Name: 
Colin Senner

 2.11 Changelog:

  • Fixed bug where Relink Bitmaps wouldn't launch
  • Fixed bug with 'Search Max File Path' option
  • Resizable missing bitmaps window (finally)

2.10 Changelog:

  • Added support for FStorm Render - Bitmaps/Lights/Proxies, thanks to Nikita Gushchin!
  • Fixed the "$directory not recognized" error
  • [NEW] Option to automatically search the Max scene directory

2.09 Changelog:

  • CoronaBitmap / CoronaProxy / CoronaLight support added (this didn't get added to 2.08 even though I meant it to).
  • Changed the functionality of the read-only browse (because I didn't like how I did it last verison)
  • Fixed the stupid error with the "RemindMe=" bug that users experienced when they pressed "Remind Me in a week"
  • Octane render is still impossible for me to support at the moment, they handled filenames strangely.  Contact them if you want support added, my forum name on their forums is colinsenner.

2.08 Changelog:

  • Corona Render fully supported
  • Browse buttons are Read-only share friendly
  • Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this.  My forum name on Octane forums is colinsenner.

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.




[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time


 This script will also automatically check for more recent versions of itself if you are connected to the internet and will let display the changelog so you can see what new features were added. 


Relink Bitmaps webpage:

Supported Max versions (32-bit and 64-bit): Max 2012, 2011, 2010, 2009, 2008, Max 9 (service pack 1+)



Additional Info: 

(Watch the video for more detailed instructions for usage)

1. Run the .mzp file (Self-installing file)

2. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Relink Bitmaps" and drag "Relink Bitmaps" to a toolbar, click to run.

Version Requirement: 
3dsmax 9 (service pack 1+) - 3dsmax 2017
Video URL: 


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colinsenner's picture

Brittnell, I will update

I will update the script with your request sometime this week. Please check back.


brittnell's picture

Hey there, Thanks again for

Hey there,

Thanks again for this great script, I'm pretty sure I use it every day.

One quick request:  Is it possible to have it ignore letter casing?  For example, I often encounter situations where Max is looking for file "aaaa.jpg", and does not recognize the existing file "AAAA.jpg" (or "aaaa.JPG"). 

I'm not how so many of our scenes scenes developed this issue, but if there were an easy way to use Relink Bitmaps to correct it, that would be awesome.

Cool cool! 

colinsenner's picture

Update: Version 1.12, Added

Update: Version 1.12,
Added user feedback concerning Interactive Mode

colinsenner's picture

Many many thanks Eric. I

Many many thanks Eric. I hope it saves you time and enriches your life somehow.

chitzu's picture

5 star!!

5 star!! <<< you rock!!

colinsenner's picture

Updated, there was a small

Updated, there was a small bug in version 1.10, if you downloaded it yesterday, please re-download the newest version 1.11

overseastom's picture

Wow man - thanks for the

Wow man - thanks for the speedy update!! Regarding the IES files, they are specific light "webs" that you can download that cast beautiful (but render-intensive) light patterns onto walls. In Max, you load them by creating a Light>>Photometric. Then under the Intensity/Color/Distribution rollout change the Distribution box from Diffuse to Web. That will open a Web Parameters rollout where there's a web file button that you can load the IES file into. The light in the viewport will now display the shape of the IES light cone.
Writing all that, it sounds like it may be a pain in the arse to update your script. I myself would have no problem using your script for just finding maps and using the Max one for IES files because you never really have many different types of IES in one scene and i understand if you can't be bothered with all the trouble... Anyway Colin, thanks again and good luck if you decide to tackle it :) All the best,

colinsenner's picture

Updated with output list and

Updated with output list and cosmetic fixes, more compact.

Tom, what kind of IES files are you using? How are you adding them? Personally I've never used them, but with a decent explanation of where to create them and edit them I will add support for them as well.


colinsenner's picture

Tom, Well implementing

Well implementing something that sounds as simple as window resizing is actually quite complicated. I will update the script today with version 1.10, that has minor cosmetic fixes, is a bit more compact, and has the ability to output all missing maps to a file for easy emailing/checking/cross-referencing, I think it's a great idea.


overseastom's picture

Hi Colin - thanks for the

Hi Colin - thanks for the reply :) With regards to the window resizing, I think it's a great idea for ease-of-use but it wasn't what I meant. I was talking about the ability to copy and paste the missing maps' path list into an email to let other collaborators know the maps that are missing and their locations. I know I can do it one path at a time, I just had a lot of paths to copy was all...
I did mean the environment slot, because a map was missing from there in the scene I used your script with. It must have been an HDRI map, that explains it's absence from your script's listing. Is it a nightmare to include HDRI relinking in your script too? :)
I want to say thanks again for all your work on this - it's sooooo much better than the Max standard path editor and it's obviously saving a fair few of us Max users quite a bit of time and sanity. Cheers Colin!!

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