Render 3D

211 votes
Version: 
1.5.1
Date Updated: 
10/19/2010

Simple script for rendering in 3D (Anaglyph / Polarized / Stereo Pair)

• Supports ColorCode 3-D (Amber/Blue), Red/Cyan, Green/Magenta, Polarized, Stereo Pair, and separate Left / Right

NEW Choose from various Anaglyph Methods (Color, Half Color, Optimized, and Gray)

NEW Super fast compositing process

• Animated Output (Image sequence)

• See "Info" for general instruction

While working on a game that was going to be in 3D, the studio was doing a lot of research on various stereoscopic 3D methods. We were dependent on programmers to tweak values in engine every time we wanted to test new settings (both camera and color). I created this tool to put the power back in the artists hands.

 

Intended for rapid testing, the output images could easily be compared side-by-side to help us choose the best 3D settings for our game. In my research I discovered there is a large subculture of people who are WAY into anaglyph imagery, so I thought I'd release this to the public to benefit all the anaglyphers out there.

 

Special thanks to the folks at CGTalk for reviving this project through their interest and feedback.
 

Additional Info: 

*******IMPORTANT:  NEW Installation steps for v1.5 and up ******
If you are UPGRADING from an older version:   go to MAXROOT\ui\macroscripts\  then DELETE "Render3D.mcr" and "Render3D.mse"
___________________________________________________________
• Download & unzip/unrar to MAXROOT\scripts\startup\ **MUST INSTALL HERE**
• In Max: Customize > Customize UI > Toolbars (under "TheDOUR" category) > drag to a toolbar to create a button
• Pick Target Camera, adjust settings, choose output location and settings; render
• The result is a composited stereoscopic image using the chosen anaglyph
• You may want to invest in some 3D glasses Cool

New in version 1.5.1:      *Please note the new installation info above*
• Anaglyph METHODS!   (Color, Half Color, Optimized, and Gray)
• Removed 'Saturation' settings in favor of new Anaglyph 'Method' controls *see above*
SUPER FAST new compositing process (written for v2.0 but you are getting it early!) 
• Fixed error with interaxial/convergence distance when compositing anaglyphs (All v1.5 Anaglyphs will be wrong... sorry Embarassed)

previous fixes:
• Fixed render aspect ratio not being reset when rendering a sequence
• Fixed bug where some renders were turning out all black
• Added new 'Type' option: LEFT / RIGHT (saves images separately)
• Fixed error "b in undefined" in 3ds Max 9
• Fixed various 3ds Max 9 compatability issues
• Fixed render width not being reset after rendering Stereo Pair
• Fixed error with animation not resetting camera position
• Fixed Green/Magenta being reversed  **thanks to dmd78
• Fixed error that occurred on first use (when no camera selected)
• Added support for Vray cameras
• Added type: Polarized
• Lowered numeric value minimums for camera settings
• Added support for 3ds Max 9 - 2011 (and you may get lucky on older versions too)

KNOWN ISSUES:

• Animated sequences using Stereo or Green Magenta can cause left image zoom to be thrown off.  (fixed with v1.4.5)
• Legacy "composite" features (Max 9 & 2008) are causing a few pixels on the right side of images to not be composited (only from right image) (fixed with v1.4.6)

TO DO List:

• v2.0 coming... this Fall ...sometime

Version Requirement: 
3ds Max 9 (or higher)
Other Software Required: 
.Net Framework 2.0 (or higher)
AttachmentSize
render3d_v1.4.6.zip21.94 KB
render3d_v1.5.1.rar31.63 KB
render3d_v1.5.1.zip32.03 KB

Comments

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bioclimatic's picture

no display TheDour in category after install

hello ! ihave the same problem that Aldelob
i dont't see theDour in the category under Customize > Customize UI > Toolbars.
i tried under max 2013 and max 2012.
same thing.
i take the three files, dll,mcr and mse in scripts/startup.
correct ?
regards

JokerMartini's picture

Any word or updates on an

Any word or updates on an update?

John Martini
Digital Artist
http://www.JokerMartini.com (new site)

thedour's picture

 Thanks spirobg!

 Thanks spirobg!

spirobg's picture

SUPER

Man God bless you this is amazing everything is working perfect. I love you.

spirobg's picture

PERFECT

Man Good bless you this is amazing everything is working perfect. I love you.

albelop's picture

Solved.

I solved it. If you run the scripts from Max, you get the "TheDour" category. It's the "startup" which seems that is not not working.

albelop's picture

Not working in Max 2012 64bits

Hello, I use the 64bit version of 3dstudio Max 2012, and I can't see any "TheDOUR" category under Customize > Customize UI > Toolbars. I've checked the folder where I copied the files is right, and even deleted them and reinstalled; still not working. Is anyone else having this problem? How can I solve it? Is there any way to access the buttons through MaxScript, even if I can't show the "TheDour" menu?

Thanks!!

Alberto.

thedour's picture

More Info please...

@holycause
I am unable to get the error you mentioned.
It seems like the image location you were saving to couldn't be opened.

What path/folder were you outputting to? Try something like C:\ and see if
it actually works (that will give be a better idea of what is going wrong)

Also, check to see if the bitmap is actually created in that folder but just
failing to display.

Last question I had, where you using Left/Right type or red/cyan etc.?

Let me know about the questions above and I'll try to help resolve the
problem.

holycause's picture

got an error at the end of

got an error at the end of the rendering,

no ""display"" funtion for undefined.

i m using max 2011 X64.

thedour's picture

Target Only

@hockley91 -
Yeah, that is outlined above in Additional Info -- "• Pick Target Camera, adjust settings, choose output location and settings; render"

v2.0 is in the works and no longer has that limitation  Smile

Thanks for your patience.

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