Stores rendered images into a slider so that you can easily compare renders. Mimics how Maya's renderer stores images.
Script
Render Hold
By Jason Hayes · 2006-10-21
- Version
- 0.1
- Version requirement
- 4
- Date updated
- 2001-05-11
- Votes
- 7
- Download
- Download
Description
Tags: Rendering
Comments (4)
Anubis · 2009-11-28
Maybe a good script for its time, but not updated from 2001 and...
just for info to those who are interested - take a look at this one:
http://www.scriptspot.com/3ds-max/sprite-buffer
cheers,
Anubis
capcaverna · 2009-11-27
The life is Goodgood,, i like this, i need to compare renders. ty.
jrulier · 2009-06-19
Could you tell a bit more about your script please because I know nothing how Maya?
verticalslicer · 2009-06-18
This is exactly what I want! Tried it in 2009 and it didn't work very well, lots of error chimes while trying to use it. The only way I found to run this is to map it to a hotkey, I couldn't find it in the UI anywhere. Aside from updating it so it works in 2009, I'd like it to inherit the frame size from the Render Setup menu, or at least give you the option to adjust the frame size within the script interface. Make those updates and this will be a permanent part of my toolkit.
I wonder if there's a way to intigrate the scroll to the bottom of the regular render frame window, instead of creating a whole new interface for it.